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Personal profile

Research interests

My research interests include the development and application of computational technologies for the digitisation of objects and environments; the information management, analysis, search/browse visualisation of visual representations, including 2D and 3D content; as well as their physical reproduction using digital fabrication. A focus of the research is the Cultural Heritage (CH) sector and its related applications such as creative applications, art, culture, education and tourism. I have produced research outputs in interdisciplinary areas such as computer graphics, information and knowledge management as well as cultural heritage.

I serve in various international committees in these areas. I am currently member of the Editorial board and information Director for the ACM Journal of Computing and Cultural Heritage (JOCCH), member of the Management Board of the Centre for Secure, Intelligent and Usable Systems (CSIUS), and member of the Steering Comittee of the Eurographics Workshop on Graphics and Cultural Heritage. I have been past programme chair of International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (VAST) and review regularly for conferences, journals and national and international funding bodies.

Scholarly biography

I obtained my Computer Systems Engineering degree from the ITESM, Mexico in 1999; a PhD at the University of Wolverhampton in the area of knowledge-based engineering in 2005 and an MA in Histories and Cultures at the University of Brighton in 2008.

I joined the Cultural Informatics Reaearch Group at the University of Brighton in 2004 working with Prof. David Arnold until his retirement in 2016. During this time, I participated in several national and European projects researching in the areas of digital collections and 3D technologies for cultural heritage professionals and institutions. This includes the EC funded projects EPOCH Network of Excellence (2004-2008) and the 3D-COFORM Integrating Project (2008-2012).

I went on to lead the EPSRC-funded research called Semantic Analysis of 3D content for Digital Repositories which deals with the ongoing challenges created by the rise of big data and the increasing generation of visual digital content, including images and 3D content. The research also investigates the creative re-use of heritage-related visual content by using 3D technologies, including 3D printing.

Currently, I lead various initatives, collaborations and activities including the Digitisation lab. I am also a member of the Centre for Secure, Intelligent and Usable Systems and full time Principal Lecturer at the School of Computing, Engineering and Mathematics.   

Approach to teaching

My teaching is strongly linked to my research interests in the areas of graphics technologies with an emphasis on creative sectors such as cultural heritage and interactive applications. I engage with students by exploring a variety of technologies including 3D graphical software, sensors, 3D printing and visualisation technologies. Students enjoy learning by being given the opportunity to explore areas of their interest in computer games and visual computing systems.

I am module leader for the CI312 – Computer Graphics Algorithms, CI224 – Computer Games Development, CI322 – Dynamic 3D modelling and CI236 – Integrated Project in Computing. I am also a Level Tutor at level 4 and supervise projects at level 6. Additionally, I lead PhD supervision in the areas related to my research.

Knowledge exchange

 

Supervisory Interests

My research interest includes the documentation and visualisation of heritage collections, embedding semantics and knowledge to heritage 3D digital assets as well as the use of 3D documentation for producing 3D printable products to support the exhibition and conservation of heritage artefacts. Research topics for supervising includes:

i) 3D digitisation/imaging and 3D digital collections

ii) generating complex, diverse and linked data resources,

iii) semantic technologies, including shape analysis, shape recognition, search and browse, 

iv) community involvement with heritage by the use of mobile technologies and social media,

v) design and engineering of objects by digital fabrication technologies.

External positions

Member of the Steering Comittee, Eurographics Working group of Computer Graphics and Cultural Heritage

1 Jan 2018 → …

Member of the EPSRC/AHRC Peer Review College

1 Jan 2017 → …

Member of the Editorial board and information Director for the ACM Journal of Computing and Cultural Heritage (JOCCH)

1 Jan 2016 → …

Keywords

  • QA75 Electronic computers. Computer science

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

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Research Output 2001 2019

Conscious Digitisation: Supporting the Conservation and Interpretation of the V&A's Collection of Large-Scale Reproductions

Zumkley, K., Rodriguez Echavarria, K., Weyrich, T., Crick, M., Hubbarb, C. & Healey, S., Jan 2019.

Research output: Contribution to conferenceOtherResearch

Mould Store: Exploring the Preservation of the Former Spode Factory's Post-Industrial Heritage Through Digital Technologies

Brownsword, N., Weyrich, T. & Rodriguez Echavarria, K., Jan 2019.

Research output: Contribution to conferenceAbstractResearchpeer-review

factory
artifact
prosperity
documentation
typology

An Image-based Approach for Detecting Faces Carved in Heritage Monuments

Yu-Kun, L., Rodriguez Echavarria, K., Song, R. & Rosin, P., 2018, (Accepted/In press) 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage. (Workshop on Graphics and Cultural Heritage).

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNResearchpeer-review

Open Access
File

Digital workflow for creating 3D puzzles to engage audiences in the interpretation of archaeological artefacts

Rodriguez Echavarria, K. & Samaroudi, M., 2018, (Accepted/In press) 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage. (Workshop on Graphics and Cultural Heritage).

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNResearchpeer-review

Open Access
File

Participatory co-creation of public sculpture incorporating 3D digital technologies

Rodriguez Echavarria, K., Janzon, K. & Wright, J., 2018, (Accepted/In press) 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage. (Workshop on Graphics and Cultural Heritage).

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNResearchpeer-review

Open Access
File

Activities 2017 2018

  • 3 Event
  • 3 Consultancy
  • 1 Outreach and Public Engagement

3D printing of heritage artefacts replicas

Karina Rodriguez Echavarria (Consultant)
1 Jan 20181 Jun 2018

Activity: Consultancy

Project on machine learning (ML) technologies for digital media asset management

Karina Rodriguez Echavarria (Chair), Ran Song (Chair)
May 2018Jul 2018

Activity: EventsEvent

Re-animating artefacts: Exploring the stories of ashante gold weights an hlf project

Karina Rodriguez Echavarria (Consultant)
1 Jan 20181 Jun 2019

Activity: Consultancy

Digital provision for Hove Plinth

Karina Rodriguez Echavarria (Consultant)
1 Feb 201830 Apr 2018

Activity: Consultancy

Place based narratives Brighyton-Sussex project

Karina Rodriguez Echavarria (Chair)
1 Apr 20181 Dec 2019

Activity: EventsEvent