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Personal profile

Research interests

My research interests focus on the integration of technology in teaching and learning, particularly in the use and pedagogic potential of games, escape rooms, virtual/augmented environments, and data visualisation in educational settings. A representative list of my research interests is the following:

  • Gamification / Escape Rooms / Location-based Games / Alternate Reality Games
  • Augmented / Virtual Reality
  • Technology Enhanced Learning
  • Cybersecurity
  • User Experience (UX) / Human-Computer Interaction (HCI)
  • Internet of Things

Supervisory Interests

My supervisory interests focus on projects exploring the pedagogic potential of virtual/augmented environments, games, social media, and infographics in the context of computing and design education. Additionally, I am interested in projects that combine creative computing with arts, music, and fashion. (e.g., projection mapping, data visualisation, wearable technology, immersive media etc.).

Scholarly biography

I am Senior Lecturer and course leader for BSc (Hons) Digital Games Development and BSc (Hons) Computer Science with Games at the University of Brighton. In my academic career to date, I have lectured at a number of British and Greek institutions in a broad range of computing, games, and design-related topics at all levels, including posts at the University of East London (Course leader for Digital Media Design), University of West London (Lecturer in Computing), King’s College London (Learning Technologist), Hellenic Open University (Visiting Lecturer in Graphic Arts and Multimedia) and the University of Macedonia (Associate Lecturer in Multimedia).

I am Senior Fellow of the Higher Education Academy and a researcher in the fields of gamification and technology-enhanced learning with 5 research grants and over 25 publications in peer-reviewed journals and international conference proceedings. I am peer-reviewer for several journals (IEEE Transactions on Learning Technologies, Computers & Education, OLC Online Learning Journal, Electronic Journal of e-Learning, International Journal on Advances in Intelligent Systems), and have been a technical committee member for over 20 international conferences.

Before entering academia, I held a variety of roles in the Creative industries, including learning technologist, graphic/UX designer, full-stack developer, radio producer, DJ, mashup artist, video editor, and music/games journalist.

My current research is focused on the pedagogic potential of immersive technology, virtual/augmented environments, escape rooms, and games in the context of computing and design education.

Approach to teaching

As a researcher in the field of technology enhanced learning, I am very passionate about inspiring and engaging students using innovative techniques and technology. This includes gamification, peer learning, live coding, MOOCs, social learning, infographics, AR/VR, and flipped classroom. My teaching style and philosophy are based on putting the student at the heart of the learning experience so as to make the subject interesting and relevant. Students learn best when they have fun, so I tend to use game-based learning activities wherever possible. 

Some examples of this approach include 'gamifying' the delivery and assessment of programming modules to strengthen students' programming skills using tools such as Codecademy, Kahoot, Who Wants To Be A Millionaire, Codingame, Hacknet, and HackerRank. I also take students to ‘Escape rooms’, use collaborative games (e.g., 'Keep Talking and Nobody Explodes') as team-building activities, and incorporate 'choose-your-own-adventure'-style games addressing business problems in employability modules. 

To help students develop critical skills and keep in line with design industry practices I use in-class critiques on a weekly basis to encourage discussion and peer assessment. Additionally, I follow a flipped classroom, use interactive quizzes for formative assessment, and organise student visits to museums, art galleries, and exhibitions for inspiration.

Finally, to improve student employability skills I have established collaborative relationships with industry partners (Blippar, Unity, Capgemini, JustGiving, Cyber-Duck, Endemol, TT Odyssey) who have provided live briefs, given guest talks, and offered student internships.

Education/Academic qualification

Master, Hellenic Open University

Master, Heriot-Watt University

Bachelor, University of Athens

PhD, University of Macedonia

External positions

External Examiner for Games Technology and Multimedia Computing, Coventry University

1 Sep 2016 → …

External Examiner for Creative Media Design

1 Sep 2016 → …

Visiting Lecturer in Graphic Arts and Multimedia, Hellenic Open University

1 Sep 2016 → …

Keywords

  • QA75 Electronic computers. Computer science
  • QA76 Computer software
  • L Education (General)
  • N Visual arts (General) For photography, see TR

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

learning Social Sciences
instructional media Social Sciences
Teaching Social Sciences
programming Social Sciences
student Social Sciences
experience Social Sciences
classroom Social Sciences
communication requirements Social Sciences

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2004 2018

  • 14 Conference contribution with ISSN or ISBN
  • 10 Article

An empirical comparison of machine learning techniques for chant classification

Kokkinidis, K., Mastoras, T., Tsagaris, A. & Fotaris, P. 11 Jun 2018 2018 7th International Conference on Modern Circuits and Systems Technologies (MOCAST). p. 1 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution with ISSN or ISBN

school education
primary school
secondary school
trend
learning
instructional media
Education
Students
classroom
performance
instructional media
facebook
learning
community
experience

A Systematic Review of Augmented Reality Game-Based Applications in Primary Education

Fotaris, P., Pellas, N., Kazanidis, I. & Smith, P. 5 Oct 2017 Proceedings of the 11th European Conference on Games Based Learning ECGBL 2017. Reading, UK, p. 181-190 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution with ISSN or ISBN

Open Access
File
primary education
learning
student
learning performance
knowledge transfer

Activities 2004 2019

Open University Milton Keynes (External organisation)

Fotaris, P. (Member)
Mar 2019

Activity: Representation of University on boards and bodies

13th European Conference on Games Based Learning (Event)

Fotaris, P. (Programme Committee Member)
3 Oct 20194 Oct 2019

Activity: Publication Peer-review

9th International Conference on Education and New Learning Technologies (Event)

Fotaris, P. (Programme Committee Member)
3 Jul 20185 Jul 2018

Activity: Publication Peer-review

17th European Conference on e-Learning (Event)

Fotaris, P. (Programme Committee Member)
1 Nov 20182 Nov 2018

Activity: Publication Peer-review