Keyphrases
Game-based Learning
84%
Escape Room
80%
Learning Management System
77%
Educational Escape Rooms
62%
Gamification
58%
Learning Experience
53%
Item Response Theory
49%
Reflective Game Design
44%
Gamified
43%
Digital Game-based Learning
37%
Reflective Learning
37%
Educators
36%
Learning Process
34%
Computer Programming
31%
Synchronous Communication
27%
Digital Games
25%
Open Source Learning Management System
24%
STEAM Education
24%
Design Course
24%
Instructional Media
24%
Media Design
24%
Virtual Studio
24%
Teaching Design
24%
Generative Artificial Intelligence
24%
Augmented Reality Games
24%
Video Games
22%
Room Design
21%
Teaching-learning
21%
3D Virtual Worlds
20%
Interactive 3D
20%
User Interface
20%
Learning Activities
20%
Reflective Design
19%
Greek Language
18%
SCORM
18%
Communication Requirements
18%
Moodle
18%
Test Developer
18%
Design Phase
18%
Educational Assessment
18%
Assessment Test
18%
Game Design Frameworks
17%
Teaching Materials
16%
Reward System
16%
Student Engagement
16%
DeviantArt
16%
Problem-solving Skills
15%
Design Thinking
15%
Pyramid Model
15%
Educational Settings
15%
Computer Science
Learning Experiences
100%
Learning Management System
74%
game based learning
55%
Gamification
49%
Response Theory
49%
Game Design
49%
Digital Game Based Learning
37%
Teaching and Learning
35%
Design Framework
34%
Learning Process
32%
Synchronous Communication
31%
Computer Programming
31%
Electronic Learning
29%
Multimedia
24%
Open Source
24%
Generative Artificial Intelligence
24%
Social Network
24%
Distance Learning
22%
User Interfaces
19%
Vocational School
18%
Graphic Design
18%
videogame
16%
Communication Requirement
16%
Educational Experience
15%
Information Technology
15%
Assessment Test
14%
Instructional Designs
14%
Training Material
14%
Serious Game
14%
Small Sample Size
14%
Parameter Estimate
14%
Comparative Analysis
13%
Learning Approach
12%
Communication Service
12%
Performance Evaluation
12%
Classical Test Theory
12%
Creative Writing
12%
Knowledge Acquisition
12%
Fundamental Problem
12%
Deep Understanding
12%
Usability Perspective
12%
Postgraduate Student
12%
Active Learning
12%
Learning Course
12%
Prompt Engineering
12%
Online Communities
12%
ChatGPT
12%
Transport Protocol
12%
Multimedia Streaming
12%
Medium Transport
12%
Social Sciences
Game-Based Learning
60%
Learning Experience
56%
Systematic Review
37%
Vocational Schools
31%
Computer Programming
31%
Peer Learning
29%
Gamification
24%
Augmented Reality
24%
Instructional Media
24%
Greece
24%
Prior experience
24%
Design Studio
24%
Learning Objective
24%
Narrative
21%
Instructional Design
19%
Creative Writing
18%
Video Games
16%
Learning Process
15%
Social Network
15%
Secondary Schools
15%
Primary Education
15%
Student Learning
14%
Teaching Methods
14%
Peer Group
13%
Educational Environment
12%
School Education
12%
Academic Performance
12%
Disaster Prevention
12%
Teacher Perceptions
12%
Case Study
12%
School Environment
12%
Students
12%
Methods Evaluation
12%
Comparative Analysis
12%
Flipped Classroom
12%
Facebook
12%
Conceptual Framework
12%
Model Validation
12%
21st Century Skill
12%
Primary Schools
12%
Learning
12%
Artificial Intelligence
12%
Decision Making
10%
Learning Outcome
9%
Student Motivation
9%
TV
9%
Learning Context
8%
Focus Group
8%
Pre-Service Teacher
8%
Didactics
7%