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Survival horrality: analysis of a videogame genre
Ewan Kirkland
University of Brighton
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Arts & Humanities
1980s
5%
Aesthetics
8%
Clock
8%
Coins
9%
Evil
6%
Familial
7%
Gothic Fiction
11%
Horror Cinema
23%
Japanese Culture
10%
Morality
18%
Neologism
9%
New Media
7%
Preoccupation
7%
Residents
6%
Self-reflexivity
10%
Silent Hill
14%
Term Structure
8%
Textuality
18%
Tower
7%
Video Games
100%
Visual Design
11%