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Survival horrality: analysis of a videogame genre
Ewan Kirkland
University of Brighton
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Keyphrases
Video Games
100%
Survival Horror
100%
Textuality
33%
Horror Cinema
33%
Politics
16%
Violence
16%
Japanese Culture
16%
Humor
16%
Virtual Space
16%
Gothic Fiction
16%
Visual Design
16%
Neologisms
16%
Self-reflexivity
16%
Aesthetic Quality
16%
Old Media
16%
Clock Tower
16%
Bodily Control
16%
Ideological Characteristics
16%
Institutional Control
16%
Resident Evil
16%
Quality of Survival
16%
Postmodern Self
16%
Game Use
16%
Siren
16%
Silent Hill
16%
Arts and Humanities
Genre
100%
Horror
100%
Textuality
20%
Horror Cinema
20%
Literature
10%
Preoccupation
10%
Narrative
10%
Virtual
10%
Generic
10%
1980s
10%
Japanese Culture
10%
Familial
10%
Post-modern
10%
Humor
10%
New Media
10%
Evil
10%
gothic fiction
10%
Visual design
10%
Neologism
10%
Silent Hill
10%
Self-Reflexivity
10%
Term Structure
10%