Keyphrases
Developing Countries
100%
Gamification
100%
Mobile Wallet
100%
Fintech
100%
M-wallet
100%
Continuous Usage Intention
55%
Continuation Theory
33%
Consumer Intention
33%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
22%
Design Methodology
11%
21st Century
11%
Politicians
11%
Continued Use
11%
Modeling Techniques
11%
Vietnam
11%
Value-based
11%
Mobile Devices
11%
Consumer Attitudes
11%
Researcher-practitioner
11%
Perceived Ease of Use
11%
End-user Experience
11%
Trust Factors
11%
Financial Inclusion
11%
Payment Method
11%
Perceived Effectiveness
11%
User Intention
11%
Consumer Satisfaction
11%
Financial Technology
11%
SmartPLS
11%
Financial Innovation
11%
Digital Money
11%
Digital Payments
11%
Social Sciences
Developing Countries
100%
Gamification
100%
Fintech
100%
Consumer Intention
75%
Consumer Attitude
25%
Structural Equation Modeling
25%
Consumer Satisfaction
25%
21st century
25%
Computer Science
Gamification
100%
Practical Implication
25%
Mobile Device
25%
Indirect Effect
25%
Structural Equation
25%
End-User Experience
25%
Least Squares Method
25%
Psychology
Gamification
100%
Practitioners
50%
Mobile Device
25%