PLAYING IN THE PARK: OBSERVATION AND CO-DESIGN METHODS APPROPRIATE TO CREATING LOCATION BASED GAMES FOR CHILDREN

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNpeer-review

Abstract

A series of co-design activities were carried out in response to a ‘real world design problem’ initiated by the Sussex Wildlife Trust. Investigations were focussed on how technological interventions could encourage outdoor play for older children (aged 8-12) who were less inclined to attend holiday clubs in the countryside than younger children. Studies have shown that spending time outdoors during formative years will encourage visits during adulthood and promote environmental awareness. The focus for the work was on developing participatory techniques for this age group that improve communication with adult partners and encourage creative thinking. In particular the use of character and story design activities facilitated open discussions about their preferences and opinions and avoided the constraints of a real design problem. Methods for this age group were adapted for the ‘Say’, ‘Do’, ‘Make’ method of triangulating data (Sanders, 2001). The children helped to co-create a series of Location Based Games that provided a useful design template for further development of the concept.
Original languageEnglish
Title of host publicationContemporary Ergonomics and Human Factors 2014
Subtitle of host publication Proceedings of the international conference on Ergonomics & Human Factors 2014
EditorsSarah Sharples, Steven Shorrock
Place of PublicationSouthampton
PublisherCRC Press
Pages159-166
Number of pages6
Publication statusPublished - 10 Apr 2014
EventContemporary Ergonomics and Human Factors 2014
: Proceedings of the international conference on Ergonomics & Human Factors 2014
- Southampton, UK, 7-10 April 2014
Duration: 7 Apr 2014 → …

Conference

ConferenceContemporary Ergonomics and Human Factors 2014
Period7/04/14 → …

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