Abstract
A series of co-design activities were carried out in response to a ‘real world design problem’ initiated by the Sussex Wildlife Trust. Investigations were focussed on how technological interventions could encourage outdoor play for older children (aged 8-12) who were less inclined to attend holiday clubs in the countryside than younger children. Studies have shown that spending time outdoors during formative years will encourage visits during adulthood and promote environmental awareness. The focus for the work was on developing participatory techniques for this age group that improve communication with adult partners and encourage creative thinking. In particular the use of character and story design activities facilitated open discussions about their preferences and opinions and avoided the constraints of a real design problem. Methods for this age group were adapted for the ‘Say’, ‘Do’, ‘Make’ method of triangulating data (Sanders, 2001). The children helped to co-create a series of Location Based Games that provided a useful design template for further development of the concept.
Original language | English |
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Title of host publication | Contemporary Ergonomics and Human Factors 2014 |
Subtitle of host publication | Proceedings of the international conference on Ergonomics & Human Factors 2014 |
Editors | Sarah Sharples, Steven Shorrock |
Place of Publication | Southampton |
Publisher | CRC Press |
Pages | 159-166 |
Number of pages | 6 |
Publication status | Published - 10 Apr 2014 |
Event | Contemporary Ergonomics and Human Factors 2014 : Proceedings of the international conference on Ergonomics & Human Factors 2014 - Southampton, UK, 7-10 April 2014 Duration: 7 Apr 2014 → … |
Conference
Conference | Contemporary Ergonomics and Human Factors 2014 |
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Period | 7/04/14 → … |