Keyphrases
Natural Environment
100%
Place-based
100%
Game-based Learning
100%
Mobile Games
100%
Experiential Learning
100%
Design Guidelines
50%
Motivation
25%
University of Brighton
25%
Collaborative Projects
25%
Young People
25%
Difficulty Level
25%
Virtual Environment
25%
Physical Environment
25%
Design Research
25%
Typical Problems
25%
Research Investigation
25%
Positive Feedback
25%
Special Design
25%
Player Experience
25%
Augmented Reality
25%
Flow Theory
25%
Co-design Method
25%
Physical World
25%
Interaction Form
25%
Forestry
25%
Context-awareness
25%
Perceived Control
25%
Mihaly Csikszentmihalyi
25%
Flow Framework
25%
Navigation Task
25%
Educational Engagement
25%
Outdoor Places
25%
Divided Attention
25%
Computer Science
Design Guideline
100%
Augmented Reality
50%
Participatory Design
50%
Physical World
50%
Navigation Task
50%
Perceived Control
50%
Psychology
Natural Environment
100%
Positive Feedback
50%
Flow Theory
50%
Divided Attention
50%