Skip to main navigation
Skip to search
Skip to main content
The University of Brighton Home
Home
Profiles
Research units
Equipment
Projects
Research output
Activities
Student theses
Search by expertise, name or affiliation
Impact of gamification on mitigating behavioral biases of investors
Doğaç Şenol,
Ceylan Onay
School of Business and Law
University of Brighton
Research output
:
Contribution to journal
›
Article
›
peer-review
Overview
Fingerprint
Fingerprint
Dive into the research topics of 'Impact of gamification on mitigating behavioral biases of investors'. Together they form a unique fingerprint.
Sort by
Weight
Alphabetically
Keyphrases
Active Participation
50%
Active Portfolio
50%
Behavioral Biases
100%
Bias Effect
50%
Decision-making Behavior
50%
Degree of Participation
50%
Design Service
50%
Disposition Effect
50%
Expectancy
50%
Expectancy Effects
50%
Financial Decisions
50%
Financial Institutions
50%
Gamification
100%
Governmental Bodies
50%
Investment Firms
50%
Investor Behavior
50%
Market Experiment
50%
Market Games
50%
Market Simulation
50%
Overconfidence
50%
Similarity Design
50%
Similarity Experiment
50%
Simulation Game
50%
Status Quo Bias
50%
Stock Market
100%
Trading Data
50%
Economics, Econometrics and Finance
Business Game
20%
Financial Institution
20%
Investors
100%