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Impact of gamification on mitigating behavioral biases of investors
Doğaç Şenol,
Ceylan Onay
School of Business and Law
University of Brighton
Research output
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peer-review
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Keyphrases
Gamification
100%
Behavioral Biases
100%
Stock Market
100%
Similarity Experiment
50%
Financial Institutions
50%
Design Service
50%
Active Participation
50%
Expectancy
50%
Governmental Bodies
50%
Simulation Game
50%
Financial Decisions
50%
Overconfidence
50%
Similarity Design
50%
Bias Effect
50%
Active Portfolio
50%
Market Experiment
50%
Decision-making Behavior
50%
Market Simulation
50%
Investment Firms
50%
Status Quo Bias
50%
Trading Data
50%
Expectancy Effects
50%
Degree of Participation
50%
Disposition Effect
50%
Investor Behavior
50%
Market Games
50%
Economics, Econometrics and Finance
Investors
100%
Financial Institution
20%
Business Game
20%