Educational simulation games and serious games in various disciplines are being adopted for their ability to engage and educate students. The purpose of this study was to understand the level on enjoyment while playing a construction simulation game, the Virtual Construction Simulator 4. For this study, the researchers were interested in the users' rating of their experience while developing the construction sequence for the three different modules. The game was implemented in a fourth-year construction engineering course, where 34 students participated in the study. The users were given a survey to rate their experience while playing the game at the end of a series of interventions. Based on the results there is evidence to conclude that the students' experience was significantly higher that the neutral level of 3.5. With the presnted results, the researchers have provided supporting evidence of the engaging nature of educational simulation games, as well as invaluable suggestions for future development. Lastly, this paper discusses the difficulty in striking a balance between the engaging "fun" nature of games and their educational "serious" purpose.
|Title of host publication||Computing in Civil Engineering 2017|
|Subtitle of host publication||Sensing, Simulation, and Visualization - Selected Papers from the ASCE International Workshop on Computing in Civil Engineering 2017|
|Editors||Ken-Yu Lin, Nora El-Gohary, Pingbo Tang|
|Publisher||American Society of Civil Engineers (ASCE)|
|Number of pages||9|
|Publication status||Published - 2017|
|Event||2017 ASCE International Workshop on Computing in Civil Engineering, IWCCE 2017 - Seattle, United States|
Duration: 25 Jun 2017 → 27 Jun 2017
|Name||Congress on Computing in Civil Engineering, Proceedings|
|Conference||2017 ASCE International Workshop on Computing in Civil Engineering, IWCCE 2017|
|Period||25/06/17 → 27/06/17|
Bibliographical notePublisher Copyright:
© 2017 ASCE.
Copyright 2020 Elsevier B.V., All rights reserved.