Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work

Pericles ‘asher’ Rospigliosi

Research output: Contribution to journalEditorialpeer-review

Original languageEnglish
Pages (from-to)1-3
Number of pages3
JournalInteractive Learning Environments
Volume30
Issue number1
DOIs
Publication statusPublished - 2 Jan 2022

Bibliographical note

This is an Accepted Manuscript of an article published by Taylor & Francis in Interactive Learning Environments on 02/01/2022, available online: http://www.tandfonline.com/10.1080/10494820.2022.2022899

Keywords

  • Computer Science Applications
  • Education

Cite this