Bankrupting Gamification – When a Method Becomes Mythologised

Research output: Contribution to conferenceOtherResearchpeer-review

Abstract

One of the biggest risks for practice based design methodologies, when creating and marketing transferable models, is that when they are adopted outside an understanding of that practice, they can become a tick box exercise for the uninitiated that promises much and doesn’t deliver. Often, the commodification of the model, seen across for example, Design Thinking, Agile and Gamification presents the method as a recipe for success in themselves, as if the art is in the model, not its application. At worst, they are presented as an ideology that demonstrates all the empty semantics of a cult. This risks bankrupting the practices entirely. In design, the outcomes should be better known than the methods, and the practices outstrip the rhetoric, and its marketing.
Original languageEnglish
Publication statusPublished - 30 Nov 2017
EventGamification Europe - Brighton, United Kingdom
Duration: 28 Nov 201729 Nov 2017
https://gamification-europe.com/2017-conference/

Conference

ConferenceGamification Europe
CountryUnited Kingdom
CityBrighton
Period28/11/1729/11/17
Internet address

Fingerprint

marketing
ritual
rhetoric
ideology
semantics
art
methodology

Keywords

  • user experience
  • gamification
  • design
  • Management

Cite this

Cham, K. (2017). Bankrupting Gamification – When a Method Becomes Mythologised. Gamification Europe, Brighton, United Kingdom.
Cham, Karen. / Bankrupting Gamification – When a Method Becomes Mythologised. Gamification Europe, Brighton, United Kingdom.
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Cham, K 2017, 'Bankrupting Gamification – When a Method Becomes Mythologised' Gamification Europe, Brighton, United Kingdom, 28/11/17 - 29/11/17, .

Bankrupting Gamification – When a Method Becomes Mythologised. / Cham, Karen.

2017. Gamification Europe, Brighton, United Kingdom.

Research output: Contribution to conferenceOtherResearchpeer-review

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Cham K. Bankrupting Gamification – When a Method Becomes Mythologised. 2017. Gamification Europe, Brighton, United Kingdom.