A case study on the usability of NXT-G programming language

Research output: Contribution to conferencePaper

Abstract

The release of the Lego Mindstorms kit has carried the flexibility and creativity of Lego into the world of robotics, whilst targeting a variety of children and adults audiences. To achieve this goal, a programming language called NXT-G was developed to provide everyone full control of the Lego Mindstorms kit, regardless of their programming experience.

In this project, the programming language ambition is tested through practical experiments. In a controlled experiment, twelve participants carry out four tasks using the NXT-G software and a Lego robot. Their performances are then analysed to confirm the stated claim.
Original languageEnglish
Publication statusPublished - Sep 2011
Event23rd Annual Workshop on Psychology of Programming - , United Kingdom
Duration: 6 Sep 20118 Sep 2011
https://ppig.org/workshops/2011-annual-workshop/

Workshop

Workshop23rd Annual Workshop on Psychology of Programming
CountryUnited Kingdom
Period6/09/118/09/11
Internet address

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    Nguyen, K. A. (2011). A case study on the usability of NXT-G programming language. Paper presented at 23rd Annual Workshop on Psychology of Programming, United Kingdom. http://khuong.uk/Papers/LegoNXTG.pdf