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Work-integrated learning: A game-based learning activity that enhances student employability
Fiona Ponikwer,
Bhavik Patel
Applied Chemical Sciences Research Excellence Group
Research output
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peer-review
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Keyphrases
Learning Activities
100%
Employability
100%
Game-based Learning
100%
Student Employability
100%
Work-integrated Learning
100%
Teamwork
25%
Specific Activity
25%
Formal Learning
25%
Apprentices
25%
Chromatography
25%
Activity-dependent
25%
Work-based
25%
Life Work
25%
Television Show
25%
Expert Panel
25%
Internship
25%
Flyer
25%
Educational Work
25%
Creativity Platform
25%
Marketing Materials
25%
Infomercial
25%
World of Work
25%
Student Exposure
25%
Social Sciences
Work Integrated Learning
100%
Game-Based Learning
100%
Learning Experiences
100%
USA
25%
Studies (Academic)
25%
Apprentice
25%
TV
25%
Internship
25%
World of Work
25%
Economics, Econometrics and Finance
Employability
100%
Game-Based Learning
100%
Marketing
33%
Internship
16%