Abstract
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the study illustrated the extent to which particular tropes of Gothic culture – neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital spaces. Chapters explore Haunting Ground, BioShock, Gone Home, What Remains of Edith Finch and Night in the Woods, emphasising how different branches of Gothic fiction have been integrated into the videogame medium.
Original language | English |
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Place of Publication | London |
Publisher | Routledge |
Number of pages | 139 |
ISBN (Print) | 9780367460228 |
Publication status | Published - 30 Sept 2021 |
Keywords
- Gothic videogame
- ludic literature
- digital horror