Using gamification to incentivize sustainable urban mobility

R. Kazhamiakin, A. Marconi, M. Perillo, M. Pistore, G. Valetto, L. Piras, F. Avesani, N. Perri

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNpeer-review

Abstract

Sustainable urban mobility is an important dimension in a Smart City, and one of the key issues for city sustainability. However, innovative and often costly mobility policies and solutions introduced by cities are liable to fail, if not combined with initiatives aimed at increasing the awareness of citizens, and promoting their behavioural change. This paper explores the potential of gamification mechanisms to incentivize voluntary behavioural changes towards sustainable mobility solutions. We present a service-based gamification framework, developed within the STREETLIFE EU Project, which can be used to develop games on top of existing services and systems within a Smart City, and discuss the empirical findings of an experiment conducted in the city of Rovereto on the effectiveness of gamification to promote sustainable urban mobility.
Original languageEnglish
Title of host publication2015 IEEE 1st International Smart Cities Conference, ISC2 2015
PublisherIEEE
ISBN (Electronic)9781467365529
DOIs
Publication statusPublished - 28 Dec 2015
Event1st IEEE International Smart Cities Conference, ISC2 2015 - Guadalajara, Mexico
Duration: 25 Oct 201528 Oct 2015

Publication series

Name2015 IEEE 1st International Smart Cities Conference, ISC2 2015

Conference

Conference1st IEEE International Smart Cities Conference, ISC2 2015
Country/TerritoryMexico
CityGuadalajara
Period25/10/1528/10/15

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