Using gamification to incentivize sustainable urban mobility

R. Kazhamiakin, A. Marconi, M. Perillo, M. Pistore, G. Valetto, L. Piras, F. Avesani, N. Perri

    Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNpeer-review

    Abstract

    Sustainable urban mobility is an important dimension in a Smart City, and one of the key issues for city sustainability. However, innovative and often costly mobility policies and solutions introduced by cities are liable to fail, if not combined with initiatives aimed at increasing the awareness of citizens, and promoting their behavioural change. This paper explores the potential of gamification mechanisms to incentivize voluntary behavioural changes towards sustainable mobility solutions. We present a service-based gamification framework, developed within the STREETLIFE EU Project, which can be used to develop games on top of existing services and systems within a Smart City, and discuss the empirical findings of an experiment conducted in the city of Rovereto on the effectiveness of gamification to promote sustainable urban mobility.
    Original languageEnglish
    Title of host publication2015 IEEE 1st International Smart Cities Conference, ISC2 2015
    PublisherIEEE
    ISBN (Electronic)9781467365529
    DOIs
    Publication statusPublished - 28 Dec 2015
    Event1st IEEE International Smart Cities Conference, ISC2 2015 - Guadalajara, Mexico
    Duration: 25 Oct 201528 Oct 2015

    Publication series

    Name2015 IEEE 1st International Smart Cities Conference, ISC2 2015

    Conference

    Conference1st IEEE International Smart Cities Conference, ISC2 2015
    Country/TerritoryMexico
    CityGuadalajara
    Period25/10/1528/10/15

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