Tools for populating cultural heritage environments with interactive virtual humans, open digital cultural heritage systems

David Arnold, A. Day, J. Glauert, S. Haegler, V. Jennings, B. Kevelham, R. Laycock, N. Magnenat-Thalmann, J. Maïm, D. Maupu, G. Papagiannakis, D. Thalmann, B. Yersin, Karina Rodriguez Echavarria

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBN

Abstract

Modern 3D VR systems rely heavily on the interplay of heterogeneous technologies. Because of this inherently interdisciplinary character, VR domain can be viewed as a melting pot of various technologies which although complementary are non-trivial to put together. Frameworks can be used to address this challenge as they offer advantages such as reusability of components, as well as easiness of replacements, extensions, and adaptations. Hence, this paper presents developments within the EPOCH project, in particular the Characterize NEWTON, to improve and release frameworks that support the incorporation of avatars in interactive real-time 3D VR systems. The purpose is to enable avatars to be interactive and to react to model metadata; thus adding realism and engaging the user’s interest. This vertical middleware offers the advantage to be based on open source generic frameworks, such as OpenScenegraph and OpenSG as well as offering complementary functionalities.
Original languageEnglish
Title of host publicationEPOCH Conference on Open Digital Cultural Heritage Systems 2008
Publication statusPublished - Feb 2008
EventEPOCH Conference on Open Digital Cultural Heritage Systems 2008 - Rome, Italy
Duration: 1 Feb 2008 → …

Conference

ConferenceEPOCH Conference on Open Digital Cultural Heritage Systems 2008
Period1/02/08 → …

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Bibliographical note

© by the author(s) 2008.

Cite this

Arnold, D., Day, A., Glauert, J., Haegler, S., Jennings, V., Kevelham, B., ... Rodriguez Echavarria, K. (2008). Tools for populating cultural heritage environments with interactive virtual humans, open digital cultural heritage systems. In EPOCH Conference on Open Digital Cultural Heritage Systems 2008
Arnold, David ; Day, A. ; Glauert, J. ; Haegler, S. ; Jennings, V. ; Kevelham, B. ; Laycock, R. ; Magnenat-Thalmann, N. ; Maïm, J. ; Maupu, D. ; Papagiannakis, G. ; Thalmann, D. ; Yersin, B. ; Rodriguez Echavarria, Karina. / Tools for populating cultural heritage environments with interactive virtual humans, open digital cultural heritage systems. EPOCH Conference on Open Digital Cultural Heritage Systems 2008. 2008.
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abstract = "Modern 3D VR systems rely heavily on the interplay of heterogeneous technologies. Because of this inherently interdisciplinary character, VR domain can be viewed as a melting pot of various technologies which although complementary are non-trivial to put together. Frameworks can be used to address this challenge as they offer advantages such as reusability of components, as well as easiness of replacements, extensions, and adaptations. Hence, this paper presents developments within the EPOCH project, in particular the Characterize NEWTON, to improve and release frameworks that support the incorporation of avatars in interactive real-time 3D VR systems. The purpose is to enable avatars to be interactive and to react to model metadata; thus adding realism and engaging the user’s interest. This vertical middleware offers the advantage to be based on open source generic frameworks, such as OpenScenegraph and OpenSG as well as offering complementary functionalities.",
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Arnold, D, Day, A, Glauert, J, Haegler, S, Jennings, V, Kevelham, B, Laycock, R, Magnenat-Thalmann, N, Maïm, J, Maupu, D, Papagiannakis, G, Thalmann, D, Yersin, B & Rodriguez Echavarria, K 2008, Tools for populating cultural heritage environments with interactive virtual humans, open digital cultural heritage systems. in EPOCH Conference on Open Digital Cultural Heritage Systems 2008. EPOCH Conference on Open Digital Cultural Heritage Systems 2008, 1/02/08.

Tools for populating cultural heritage environments with interactive virtual humans, open digital cultural heritage systems. / Arnold, David; Day, A.; Glauert, J.; Haegler, S.; Jennings, V.; Kevelham, B.; Laycock, R.; Magnenat-Thalmann, N.; Maïm, J.; Maupu, D.; Papagiannakis, G.; Thalmann, D.; Yersin, B.; Rodriguez Echavarria, Karina.

EPOCH Conference on Open Digital Cultural Heritage Systems 2008. 2008.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBN

TY - GEN

T1 - Tools for populating cultural heritage environments with interactive virtual humans, open digital cultural heritage systems

AU - Arnold, David

AU - Day, A.

AU - Glauert, J.

AU - Haegler, S.

AU - Jennings, V.

AU - Kevelham, B.

AU - Laycock, R.

AU - Magnenat-Thalmann, N.

AU - Maïm, J.

AU - Maupu, D.

AU - Papagiannakis, G.

AU - Thalmann, D.

AU - Yersin, B.

AU - Rodriguez Echavarria, Karina

N1 - © by the author(s) 2008.

PY - 2008/2

Y1 - 2008/2

N2 - Modern 3D VR systems rely heavily on the interplay of heterogeneous technologies. Because of this inherently interdisciplinary character, VR domain can be viewed as a melting pot of various technologies which although complementary are non-trivial to put together. Frameworks can be used to address this challenge as they offer advantages such as reusability of components, as well as easiness of replacements, extensions, and adaptations. Hence, this paper presents developments within the EPOCH project, in particular the Characterize NEWTON, to improve and release frameworks that support the incorporation of avatars in interactive real-time 3D VR systems. The purpose is to enable avatars to be interactive and to react to model metadata; thus adding realism and engaging the user’s interest. This vertical middleware offers the advantage to be based on open source generic frameworks, such as OpenScenegraph and OpenSG as well as offering complementary functionalities.

AB - Modern 3D VR systems rely heavily on the interplay of heterogeneous technologies. Because of this inherently interdisciplinary character, VR domain can be viewed as a melting pot of various technologies which although complementary are non-trivial to put together. Frameworks can be used to address this challenge as they offer advantages such as reusability of components, as well as easiness of replacements, extensions, and adaptations. Hence, this paper presents developments within the EPOCH project, in particular the Characterize NEWTON, to improve and release frameworks that support the incorporation of avatars in interactive real-time 3D VR systems. The purpose is to enable avatars to be interactive and to react to model metadata; thus adding realism and engaging the user’s interest. This vertical middleware offers the advantage to be based on open source generic frameworks, such as OpenScenegraph and OpenSG as well as offering complementary functionalities.

M3 - Conference contribution with ISSN or ISBN

BT - EPOCH Conference on Open Digital Cultural Heritage Systems 2008

ER -

Arnold D, Day A, Glauert J, Haegler S, Jennings V, Kevelham B et al. Tools for populating cultural heritage environments with interactive virtual humans, open digital cultural heritage systems. In EPOCH Conference on Open Digital Cultural Heritage Systems 2008. 2008