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‘Tell no one’: Cinema auditorium as game-space – Audience participation, performance and play
Sarah Atkinson, Helen W. Kennedy
University of Brighton
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Keyphrases
Cinema
100%
Audience Participation
100%
Game Space
100%
Auditorium
100%
Participation Performance
100%
Complex Interactions
20%
Film Studies
20%
Performativity
20%
Spectatorship
20%
Virtual Space
20%
Real Space
20%
Immersive
20%
Audience Experience
20%
Social Media
20%
Affective Engagement
20%
Game Culture
20%
Film Media
20%
Game Studies
20%
Playful Engagement
20%
Cinema-going
20%
Multiple Methods
20%
Arts and Humanities
Secret
100%
Audience Participation
100%
Auditoriums
100%
Engagement
66%
Milieu
33%
Virtual
33%
Esthetics
33%
Affective
33%
Registre
33%
Spectatorship
33%
Social Media
33%
Film Studies
33%
Performativity
33%
Social Sciences
Social Media
100%
Audience Participation
100%