Studying users' acceptability towards 3D immersive environments - virtual tours: a case study

Karina Rodriguez Echavarria, Craig Moore, David Morris, David Arnold, Aidan Delaney, Robin Heath

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBN

Abstract

If information is considered the key in today’s information society, then museums and heritage sites are of critical importance as they are places for knowledge to be shared and experienced by individuals. For this reason, presenting and distributing information through ICT forms could play a critical role for the museum in order to empower the public in their understanding of the past. The view of using ICT contextualisation mechanisms, such as 3D immersive virtual environment, in museums and heritage sites is explored in this research. Hence, this paper describes efforts towards exploring the acceptability of the interfaces and interaction techniques for Virtual Tours. We acknowledge the difficulty of the task as 3D immersive environment do not have defined interfaces nor visitor are believed to have replicable experiences. However, we believe that a significant amount of studies of this type might provide some answers to a field full of expectations but not enough experience in the ICT field.
Original languageEnglish
Title of host publicationGRAPP 2008: Proceedings of the 3rd international conference on computer graphics theory and applications
Place of PublicationPortugal
PublisherINSTICC
Pages477-484
Number of pages8
ISBN (Print)9789898111203
Publication statusPublished - 1 Jan 2008
EventGRAPP 2008: Proceedings of the 3rd international conference on computer graphics theory and applications - Funchal, Madeira, 22-25 January, 2008
Duration: 1 Jan 2008 → …

Conference

ConferenceGRAPP 2008: Proceedings of the 3rd international conference on computer graphics theory and applications
Period1/01/08 → …

Bibliographical note

© 2008 INSTICC

Keywords

  • Museum Experience
  • Acceptability
  • User Interfaces
  • Interaction techniques

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    Rodriguez Echavarria, K., Moore, C., Morris, D., Arnold, D., Delaney, A., & Heath, R. (2008). Studying users' acceptability towards 3D immersive environments - virtual tours: a case study. In GRAPP 2008: Proceedings of the 3rd international conference on computer graphics theory and applications (pp. 477-484). INSTICC. http://grapp.visigrapp.org/GRAPP2008/