Scene assembly for large scale urban reconstructions

P. Flack, J. Willmott, S. Browne, David Arnold, A. Day

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBN

Abstract

Reconstructing large areas of historic cities involves assembling a scene from a combination of knowledge of areas that no longer exist and known monuments that have survived and can still be (at least partially) observed and measured. In many cases little detail is known for such areas although it can be anticipated that buildings in some specific generic styles would be typical of the time and place. At UEA considerable effort has been put into creating a Scene Assembler package for the CHARISMATIC project which brings together individually designed objects from detailed modelling packages such as 3DStudioMax and combines these with other more generic building prototypes. These objects are then laid out using a number of extremely powerful and user friendly operations within a landscape and sky dome. This process makes it easy and quick to put together a complete city scene, which is accurate enough, historically, to give a feel for what the area would have been like. The models constructed using the tools are intended to be used as backdrops for reconstructing historic populated events. This paper describes the stages in defining such models and the various tools available to speed up the process.
Original languageEnglish
Title of host publicationProceedings of the 2001 conference on virtual reality, archeology, and cultural heritage
EditorsD. Arnold, A. Chalmers, D. Fellner
Place of PublicationNew York, USA
PublisherACM Press
Pages227-234
Number of pages8
ISBN (Print)1581134479
Publication statusPublished - Oct 2002
EventProceedings of the 2001 conference on virtual reality, archeology, and cultural heritage - Athens, Greece, 28 - 30 November, 2001
Duration: 1 Oct 2002 → …

Conference

ConferenceProceedings of the 2001 conference on virtual reality, archeology, and cultural heritage
Period1/10/02 → …

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Keywords

  • automatic object distribution
  • large Urban Environments
  • rapid Modelling
  • scene Assembly
  • virtual Environments

Cite this

Flack, P., Willmott, J., Browne, S., Arnold, D., & Day, A. (2002). Scene assembly for large scale urban reconstructions. In D. Arnold, A. Chalmers, & D. Fellner (Eds.), Proceedings of the 2001 conference on virtual reality, archeology, and cultural heritage (pp. 227-234). New York, USA: ACM Press.
Flack, P. ; Willmott, J. ; Browne, S. ; Arnold, David ; Day, A. / Scene assembly for large scale urban reconstructions. Proceedings of the 2001 conference on virtual reality, archeology, and cultural heritage. editor / D. Arnold ; A. Chalmers ; D. Fellner. New York, USA : ACM Press, 2002. pp. 227-234
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Flack, P, Willmott, J, Browne, S, Arnold, D & Day, A 2002, Scene assembly for large scale urban reconstructions. in D Arnold, A Chalmers & D Fellner (eds), Proceedings of the 2001 conference on virtual reality, archeology, and cultural heritage. ACM Press, New York, USA, pp. 227-234, Proceedings of the 2001 conference on virtual reality, archeology, and cultural heritage, 1/10/02.

Scene assembly for large scale urban reconstructions. / Flack, P.; Willmott, J.; Browne, S.; Arnold, David; Day, A.

Proceedings of the 2001 conference on virtual reality, archeology, and cultural heritage. ed. / D. Arnold; A. Chalmers; D. Fellner. New York, USA : ACM Press, 2002. p. 227-234.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBN

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AB - Reconstructing large areas of historic cities involves assembling a scene from a combination of knowledge of areas that no longer exist and known monuments that have survived and can still be (at least partially) observed and measured. In many cases little detail is known for such areas although it can be anticipated that buildings in some specific generic styles would be typical of the time and place. At UEA considerable effort has been put into creating a Scene Assembler package for the CHARISMATIC project which brings together individually designed objects from detailed modelling packages such as 3DStudioMax and combines these with other more generic building prototypes. These objects are then laid out using a number of extremely powerful and user friendly operations within a landscape and sky dome. This process makes it easy and quick to put together a complete city scene, which is accurate enough, historically, to give a feel for what the area would have been like. The models constructed using the tools are intended to be used as backdrops for reconstructing historic populated events. This paper describes the stages in defining such models and the various tools available to speed up the process.

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Flack P, Willmott J, Browne S, Arnold D, Day A. Scene assembly for large scale urban reconstructions. In Arnold D, Chalmers A, Fellner D, editors, Proceedings of the 2001 conference on virtual reality, archeology, and cultural heritage. New York, USA: ACM Press. 2002. p. 227-234