Role-based and individual personalization in museums with pre-trained computer vision models

Marcus Winter, Phil Blume

Research output: Contribution to conferencePaperpeer-review

Abstract

This paper provides first insights into using pretrained deep learning models for computer vision to support lightweight personalization in museums without collecting data about visitors. It presents a prototype for embodied interaction with projection-mapped Regency interiors, which offers role-base personalization based on avatars and human pose estimation, and individual personalization based on personal portraits and artistic style transfer. An empirical evaluation with museum visitors found that these personalization approaches helped visitors to relate to the Regency interior they engaged with and contributed to a positive user experience. Privacy concerns around processing live camera images with deep learning models were mitigated by participants' high levels of trust in the museum to use their data ethically. The findings are relevant for researchers and practitioners exploring new ways of personalization in museums.
Original languageEnglish
Publication statusAccepted/In press - 8 Sept 2025
EventIEEE International Conference on Cyber-Humanities - Florence, Italy
Duration: 8 Sept 202510 Sept 2025
https://www.ieee-ch.org/

Conference

ConferenceIEEE International Conference on Cyber-Humanities
Country/TerritoryItaly
CityFlorence
Period8/09/2510/09/25
Internet address

Bibliographical note

Not Yet Published

Keywords

  • Visitor Engagement
  • Personalisation
  • Embodied Interaction
  • computer vision

Fingerprint

Dive into the research topics of 'Role-based and individual personalization in museums with pre-trained computer vision models'. Together they form a unique fingerprint.

Cite this