Abstract
This article uses Bolter and Grusin's notion of remediation to explore analog media technologies—cinema, photography, cartography, television, and radio—in digital horror videogames. Such moments illustrate what Lister et al. term the “technological imaginary” of both old and new media technological imaginary of both old and new media. Old media technologies contribute a sense of the real perceived as lacking in digital media, yet central to a generically-significant impression of embodiment. Critical theorization of these forms within media studies illuminate their function within digital video game texts; such processes illustrating the cultural, institutional, and aesthetic meanings and mythologies of both analog and digital media, while continuing traditional use of media technologies within discourses of horror and the supernatural.
Original language | English |
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Pages (from-to) | 115-126 |
Number of pages | 12 |
Journal | Games and Culture |
Volume | 4 |
Issue number | 2 |
DOIs | |
Publication status | Published - 2009 |