Abstract
This paper describes the processes and outcomes from the production of an interactive exhibition devised for the Brighton Fishing Museum by post-graduate students, offering the opportunity to understand not only the museum environment and collection but also its purpose in the community as a place of and for learning. The final outcome is a sophisticated cocktail of user generated multimedia content in symbiotic relationship with the pre-existing live exhibition of artefacts housed in the museum. The conclusions drawn highlight the importance and value of activity- and game-based learning. It demonstrates the power of media production in its creation and final implementation as a learning tool within a museum environment, as well as its ability to engage young audiences with Cultural Heritage.
Original language | English |
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Title of host publication | International cultural heritage informatics meeting (ICHIM07) |
Publisher | Archives & Museum Informatics |
Publication status | Published - Sept 2007 |
Event | International cultural heritage informatics meeting (ICHIM07) - Toronto, Ontario, Canada Duration: 1 Sept 2007 → … |
Conference
Conference | International cultural heritage informatics meeting (ICHIM07) |
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Period | 1/09/07 → … |
Keywords
- Interactive television, storytelling, cultural heritage, new learning, multimedia, user generated content