New approaches to efficient rendering of complex reconstructed environments

S. Havemann, D.W. Fellner, Andrew M. Day, David Arnold

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBN

Abstract

The creation of complete reconstructions of populated urban environments are technically difficult tasks primarily due to economic constraints in the modeling phase: complex models need to keep rendering aspects in mind in order to warrant interactive rendering speeds which makes this kind of work a labor-intensive task for highly skilled personel. Specialized modelling tools, which exploit knowledge of the types of object being modelled by working in the application domain, can be used to create appealing virtual reconstructions quickly. At the same time, the structural information from the modeller gives essential hints to the interactive renderer to determine efficient interactive display strategies through the use of level-of-detail and culling techniques. Even more important, only a shift in the modeling paradigm from "just in case" to "just in time" can solve the problem applications are faced in real-time rendering. In this paper we discuss the way in which polygonal and multi-resolution surface techniques can complement one another in the effective rendering of complex reconstructed environments.We also draw more general conclusions which apply to other software systems that share the same objectives.
Original languageEnglish
Title of host publicationVAST03: the 4th international symposium on virtual reality, archaeology and intelligent cultural heritage
EditorsDavid B. Arnold, A. Chalmers, F. Niccolucci
Place of PublicationAire-la-Ville, Switzerland
PublisherEurographics
Pages185-194
Number of pages10
ISBN (Print)3905673088
DOIs
Publication statusPublished - 2003
EventVAST03: the 4th international symposium on virtual reality, archaeology and intelligent cultural heritage - Brighton, United Kingdom, 5-7 November, 2003
Duration: 1 Jan 2003 → …

Publication series

NameEG workshop proceedings

Conference

ConferenceVAST03: the 4th international symposium on virtual reality, archaeology and intelligent cultural heritage
Period1/01/03 → …

Keywords

  • Display algorithms
  • Viewing algorithms
  • Curve, surface, solid, and object representations

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