Brain Computer Interfaces (BCI) allow us to use EEG to measure pre-cognitive responses; the limbic, visceral, biological reaction a user has to content. In 2009 I investigated perceptual, semantic and aesthetic feedback loops as mechanics for thought based HCI in neurogames. I then used EEG in the development cycle for a number of products that required pre-cognitive engagement, such as mental health and addiction interventions, and in 2013, in combination with eye tracking, facial recognition, GSR, HDR etc., found a correlation between peaks and troughs in attention span in live gameplay and a games Meta-Critic score. I defined this work as ‘Neuromedia’ (Gaminomics 2015) and am currently concerned with designing for emotional Singularity by investigating the potential for a pre-cognitive cybernetic language as an interface to the mind.
|Publication status||Published - 10 Jul 2018|
|Event||Develop : Research - Hilton Metropole, Kingsway, Brighton, United Kingdom|
Duration: 10 Jul 2017 → 10 Jul 2017
|Conference||Develop : Research|
|Period||10/07/17 → 10/07/17|
- games industry
FingerprintDive into the research topics of 'Neurogaming & Emotional Singularities'. Together they form a unique fingerprint.
- School of Arch, Tech and Eng - Prof. in Digital Transformation Design
- Applied Data Analytics Research and Enterprise Group
- Centre for Digital Media Cultures
- Centre for Secure, Intelligent and Usable Systems
- Cultural Informatics Research and Enterprise Group