Neurogaming & Emotional Singularities

Research output: Contribution to conferenceAbstract

Abstract

Brain Computer Interfaces (BCI) allow us to use EEG to measure pre-cognitive responses; the limbic, visceral, biological reaction a user has to content. In 2009 I investigated perceptual, semantic and aesthetic feedback loops as mechanics for thought based HCI in neurogames. I then used EEG in the development cycle for a number of products that required pre-cognitive engagement, such as mental health and addiction interventions, and in 2013, in combination with eye tracking, facial recognition, GSR, HDR etc., found a correlation between peaks and troughs in attention span in live gameplay and a games Meta-Critic score. I defined this work as ‘Neuromedia’ (Gaminomics 2015) and am currently concerned with designing for emotional Singularity by investigating the potential for a pre-cognitive cybernetic language as an interface to the mind.
Original languageEnglish
Publication statusPublished - 10 Jul 2018
EventDevelop : Research - Hilton Metropole, Kingsway, Brighton, United Kingdom
Duration: 10 Jul 201710 Jul 2017
https://www.developconference.com/whats-on/developresearch

Conference

ConferenceDevelop : Research
CountryUnited Kingdom
CityBrighton
Period10/07/1710/07/17
Internet address

Keywords

  • games industry
  • design
  • neuroplasticity

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    Cham, K. (2018). Neurogaming & Emotional Singularities. Abstract from Develop : Research, Brighton, United Kingdom.