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Keyphrases
Perceived Usefulness
100%
Student-Centered Learning
100%
Active Learning Environment
100%
Task Attraction
100%
Effort Regulation
100%
Advanced Visualization
100%
Group Activity
66%
Student Engagement
66%
Traditional Classroom
66%
Student Self-efficacy
66%
Mathematics Courses
66%
Visualization Activities
66%
Group Learning
33%
Problem Solving
33%
Learning Activities
33%
Learning Styles
33%
Self-efficacy
33%
Group-based
33%
Paired T-test
33%
Learning Task
33%
Two-level
33%
Active Learning
33%
Teaching Practice
33%
Course Content
33%
Problem-solving Process
33%
One-group
33%
Perceived Effort
33%
Treatment Group
33%
Visualization System
33%
Calculus
33%
Active Learning Methods
33%
Projection System
33%
Effort Task
33%
Active Learning Strategies
33%
Treatment Level
33%
Achievement Gap
33%
Pretest-posttest
33%
Computer Science
Student Engagement
100%
Active Learning
100%
Learning Experiences
25%
Solving Process
25%
Teaching Practice
25%
Dependent Variable
25%
Initial Hypothesis
25%
Achievement Gap
25%
Visualization System
25%
Design Experiment
25%
Psychology
Self-Efficacy
100%
Dependent Variable
33%