Managing Creativity and Innovation in the UK and the USA: The case of practice in the development of electronic games

Jonathan Sapsed, Robert DeFillippi, John Bessant

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBN

Abstract

The UK’s creative industries are regularly referred to as national strengths and exemplars of innovation, but such claims are often qualified by dissatisfaction with its management. This paper explores this paradox through an empirical study of practices and routines in the Electronic Games Development Industry (EGDI) in the UK and USA. Conventional wisdom suggests that UK games developers lag behind their USA counterparts in managing the creative process. The paper identifies and analyses observed differences in practice between British and American developers. Moreover the paper also shows considerable similarities in behaviour and in the adoption of newer practice across the two countries. Implications for the literature on managing creativity are discussed, as are the implications for policy.
Original languageEnglish
Title of host publicationBAM 2007 - British Academy of Management Annual Conference
Publication statusPublished - 2007
EventBAM 2007 - British Academy of Management Annual Conference - Warwick, UK
Duration: 1 Jan 2007 → …

Conference

ConferenceBAM 2007 - British Academy of Management Annual Conference
Period1/01/07 → …

Keywords

  • Innovation
  • Management
  • Creative Industries
  • Video and computer games
  • CENTRIM

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    Sapsed, J., DeFillippi, R., & Bessant, J. (2007). Managing Creativity and Innovation in the UK and the USA: The case of practice in the development of electronic games. In BAM 2007 - British Academy of Management Annual Conference