Making the Wii at home: game play by older people in sheltered housing

David Harley, Geraldine Fitzpatrick, Lesley Axelrod, Gareth White, Graham McAllister

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNpeer-review

Abstract

Games such as the Nintendo Wii™ are being promoted for use by all ages but there is little experience with how groups of older people integrate Wii playing into their physical and social spaces. This paper focuses on Wii™ game play by older people in Sheltered Housing schemes, as part of an initiative to promote physical and social activity in these settings. Using participant observations, interviews and video analysis of sessions over a year we show how older people actively construct the sense of a meeting place as part of their Wii game play and the social processes that underlie this. Through the use of bounded regions and a sense of decorum older players create a „sacred space‟ around the Wii where they can learn new technical literacies, make new social connections with peers and take ownership of the communal spaces in which they live. We conclude with guidelines for encouraging appropriation and empowerment for older people through game play in communal housing settings.
Original languageEnglish
Title of host publication6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010
PublisherSpringer
Pages156-176
Number of pages21
ISBN (Electronic)9783642166075
ISBN (Print)9783642166068
Publication statusPublished - 2010
Event6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010 - Klagenfurt, Austria, 4-5 November, 2010
Duration: 1 Jan 2010 → …

Conference

Conference6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010
Period1/01/10 → …

Bibliographical note

© Springer-Verlag Berlin Heidelberg

Keywords

  • Wii
  • elderly
  • older people
  • video games
  • digital hearth
  • appropriation

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