Abstract
Games such as the Nintendo Wii™ are being promoted for use by all ages but there is little experience with how groups of older people integrate Wii playing into their physical and social spaces. This paper focuses on Wii™ game play by older people in Sheltered Housing schemes, as part of an initiative to promote physical and social activity in these settings. Using participant observations, interviews and video analysis of sessions over a year we show how older people actively construct the sense of a meeting place as part of their Wii game play and the social processes that underlie this. Through the use of bounded regions and a sense of decorum older players create a „sacred space‟ around the Wii where they can learn new technical literacies, make new social connections with peers and take ownership of the communal spaces in which they live. We conclude with guidelines for encouraging appropriation and empowerment for older people through game play in communal housing settings.
Original language | English |
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Title of host publication | 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010 |
Publisher | Springer |
Pages | 156-176 |
Number of pages | 21 |
ISBN (Electronic) | 9783642166075 |
ISBN (Print) | 9783642166068 |
Publication status | Published - 2010 |
Event | 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010 - Klagenfurt, Austria, 4-5 November, 2010 Duration: 1 Jan 2010 → … |
Conference
Conference | 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010 |
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Period | 1/01/10 → … |
Bibliographical note
© Springer-Verlag Berlin HeidelbergKeywords
- Wii
- elderly
- older people
- video games
- digital hearth
- appropriation