Life 1.5: creating a task based reward structure in Second Life to encourage and direct user created content

L. Wieneke, J. Nutzel, David Arnold

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBN

Abstract

Tools for end-user oriented content creation and aggregation, like wikis, blogs, forums and recently multi-user-virtual-environments like Second Life, are becoming more and more popular for museum use. Therefore an understanding of the conditions and limitations for their successful and sustainable application becomes increasingly relevant. In this paper we will discuss an organizational model and technical setup that tries to balance the demands of institutional stake-holders in the museum for quality control and agenda setting, while encouraging at the same time more end-users to participate. To this end, our setup interweaves interaction across multiple platforms – terminals in the museum, Web sites and the Second Life environment – in order to create an engaging and rewarding experience for the visitor..
Original languageEnglish
Title of host publicationInternational cultural heritage informatics meeting (ICHIM07)
PublisherArchives & Museum Informatics
Publication statusPublished - Sep 2007
EventInternational cultural heritage informatics meeting (ICHIM07) - Toronto, Ontario, Canada
Duration: 1 Sep 2007 → …

Conference

ConferenceInternational cultural heritage informatics meeting (ICHIM07)
Period1/09/07 → …

Keywords

  • user created content, participation, Second Life, quality control, motivation, interweaving real and virtual environments

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