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Liberate your Avatar: The Revolution Will Be Socially Networked
Paul Sermon
,
Charlotte Gould
University of Brighton
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Arts and Humanities
Second Life
100%
Avatar
100%
Online
42%
Virtual Reality
28%
Built Environment
28%
Spatiality
28%
backdrop
28%
Philosophical discourse
28%
Semiotics
28%
Conception
14%
Narrative
14%
Discourse Analysis
14%
Collaborative
14%
Virtual
14%
Linguistics
14%
1990s
14%
Consumerism
14%
Corpus
14%
Digital
14%
Communication Studies
14%
Contemplation
14%
Creative Practice
14%
Stereotypes
14%
Media Studies
14%
Structuralists
14%
Artists
14%
Virtual worlds
14%
Literary Studies
14%
art installation
14%
Visual Artist
14%
Theoretical Framework
14%
Artistic Project
14%
artistic work
14%
Paul Sermon
14%
interactive installation
14%
Ego
14%
Mirror stage
14%
Irony
14%
Social semiotics
14%
Body Image
14%
Keyphrases
Second Life
100%
Natural Environment
20%
Built Environment
20%
Spatiality
20%
Semiotics
20%
Philosophical Discourse
20%
Cultural Studies
10%
Poststructuralism
10%
Post-structuralist
10%
Virtual Community
10%
Consumerism
10%
Literary Studies
10%
Sermons
10%
Disciplinary Background
10%
Media Studies
10%
Communication Studies
10%
Multi-user Virtual Environments
10%
Online Environment
10%
Life Context
10%
Practice-based
10%
Creative Practice
10%
Theoretical Discourse
10%
Mixed Reality
10%
Art Project
10%
Space-place
10%
Virtual Worlds
10%
Gamers
10%
Body Image
10%
Cyberspace
10%
Plethora
10%
Social Encounters
10%
Visual Artists
10%
Media Communication
10%
Artistic Work
10%
Mixed Reality Technique
10%
Interactive Installation
10%
Creative Research
10%
Mixed Reality Interface
10%
Political Narratives
10%
Online Virtual Environments
10%
Jacques Lacan
10%
Mirror Stage
10%
Social Narratives
10%
Embodied Avatar
10%
Community Environment
10%
Corpus-assisted Discourse Studies
10%
Massively multiplayer Online Games
10%
Social Semiotics
10%
Art Installation
10%
Saussure
10%
World of Warcraft
10%
Production Environment
10%
Virtual Identity
10%