ICT in Japanese museums: a strategic and contextual survey

Erminia Carillo, R. Kadobayashi, Jaime Kaminski, Karina Rodriguez Echavarria, David Arnold

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNResearchpeer-review

Abstract

Information and Communication Technology (ICT) applications have become increasingly widespread, driven by the increasing demands of visitors for more tools for interpretation and entertainment and the need of heritage professionals to diversify the cultural offer. Museums' objectives for technology investment can differ greatly around the world, influencing the type of technology used and the mechanisms of visitors' engagement. This paper presents the results of a survey conducted on a selected sample of museums in Japan to assess the type of ICT deployed and understand their strategic rationale for technology investment. The methodology adopted combined participant observation, interview with museums' curators and managers as well as a questionnaire modelled on the Holistic Heritage Impact Training Model, developed by the CUBIST Research Group at the University of Brighton Business School. This survey is a preliminary analysis for the future design and development of an interactive ICT application to display the stories depicted on two byōbu (Japanese traditional wooden folding screens) displayed at Osaka Castle Museum.
Original languageEnglish
Title of host publicationVAST 2010 - 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage
Pages95-99
Number of pages5
Publication statusPublished - 1 Sep 2010
EventVAST 2010 - 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage - Paris, France, 21-24 September, 2010
Duration: 1 Sep 2010 → …

Conference

ConferenceVAST 2010 - 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage
Period1/09/10 → …

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museum
communication technology
information technology
business school
participant observation
entertainment
Japan
manager
interpretation
questionnaire
methodology
interview
Group

Bibliographical note

© 2010 The Eurographics Association 2010

Cite this

Carillo, E., Kadobayashi, R., Kaminski, J., Rodriguez Echavarria, K., & Arnold, D. (2010). ICT in Japanese museums: a strategic and contextual survey. In VAST 2010 - 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (pp. 95-99)
Carillo, Erminia ; Kadobayashi, R. ; Kaminski, Jaime ; Rodriguez Echavarria, Karina ; Arnold, David. / ICT in Japanese museums: a strategic and contextual survey. VAST 2010 - 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. 2010. pp. 95-99
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Carillo, E, Kadobayashi, R, Kaminski, J, Rodriguez Echavarria, K & Arnold, D 2010, ICT in Japanese museums: a strategic and contextual survey. in VAST 2010 - 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. pp. 95-99, VAST 2010 - 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, 1/09/10.

ICT in Japanese museums: a strategic and contextual survey. / Carillo, Erminia; Kadobayashi, R.; Kaminski, Jaime; Rodriguez Echavarria, Karina; Arnold, David.

VAST 2010 - 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. 2010. p. 95-99.

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNResearchpeer-review

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AB - Information and Communication Technology (ICT) applications have become increasingly widespread, driven by the increasing demands of visitors for more tools for interpretation and entertainment and the need of heritage professionals to diversify the cultural offer. Museums' objectives for technology investment can differ greatly around the world, influencing the type of technology used and the mechanisms of visitors' engagement. This paper presents the results of a survey conducted on a selected sample of museums in Japan to assess the type of ICT deployed and understand their strategic rationale for technology investment. The methodology adopted combined participant observation, interview with museums' curators and managers as well as a questionnaire modelled on the Holistic Heritage Impact Training Model, developed by the CUBIST Research Group at the University of Brighton Business School. This survey is a preliminary analysis for the future design and development of an interactive ICT application to display the stories depicted on two byōbu (Japanese traditional wooden folding screens) displayed at Osaka Castle Museum.

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Carillo E, Kadobayashi R, Kaminski J, Rodriguez Echavarria K, Arnold D. ICT in Japanese museums: a strategic and contextual survey. In VAST 2010 - 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage. 2010. p. 95-99