Abstract
The success of software systems highly depends on user engagement. Thus, to deliver engaging systems, software has to be designed carefully taking into account Acceptance Requirements, such as “70% of users will use the system”, and the psychological factors that could influence users to use the system. Analysis can then consider mechanisms that affect these factors, such as Gamification (making a game out of system use), advertising, incentives and more.
We propose a Systematic Acceptance Requirements Analysis Framework based on Gamification for supporting the requirements engineer in analyzing and designing engaging software systems. Our framework, named Agon, encompasses both a methodology and a meta-model capturing acceptance and gamification knowledge. In this paper, we describe the Agon Meta-Model and provide examples from the gamification of a decision-making platform in the context of a European Project.
We propose a Systematic Acceptance Requirements Analysis Framework based on Gamification for supporting the requirements engineer in analyzing and designing engaging software systems. Our framework, named Agon, encompasses both a methodology and a meta-model capturing acceptance and gamification knowledge. In this paper, we describe the Agon Meta-Model and provide examples from the gamification of a decision-making platform in the context of a European Project.
| Original language | English |
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| Title of host publication | Conceptual Modeling - 36th International Conference, ER 2017, Proceedings |
| Editors | Oscar Pastor, Heinrich C. Mayr, Giancarlo Guizzardi, Hui Ma |
| Publisher | Springer-Verlag |
| Pages | 223-230 |
| Number of pages | 8 |
| ISBN (Print) | 9783319699035 |
| DOIs | |
| Publication status | Published - 21 Oct 2017 |
| Event | 36th International Conference on Conceptual Modeling, ER 2017 - Valencia, Spain Duration: 6 Nov 2017 → 9 Nov 2017 |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 10650 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 36th International Conference on Conceptual Modeling, ER 2017 |
|---|---|
| Country/Territory | Spain |
| City | Valencia |
| Period | 6/11/17 → 9/11/17 |
Keywords
- Acceptance requirements
- Gamification
- Goal modeling
- Human behavior
- Requirements engineering