Goal models for acceptance requirements analysis and gamification design

L. Piras, E. Paja, P. Giorgini, J. Mylopoulos

    Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNpeer-review

    Abstract

    The success of software systems highly depends on user engagement. Thus, to deliver engaging systems, software has to be designed carefully taking into account Acceptance Requirements, such as “70% of users will use the system”, and the psychological factors that could influence users to use the system. Analysis can then consider mechanisms that affect these factors, such as Gamification (making a game out of system use), advertising, incentives and more.

    We propose a Systematic Acceptance Requirements Analysis Framework based on Gamification for supporting the requirements engineer in analyzing and designing engaging software systems. Our framework, named Agon, encompasses both a methodology and a meta-model capturing acceptance and gamification knowledge. In this paper, we describe the Agon Meta-Model and provide examples from the gamification of a decision-making platform in the context of a European Project.
    Original languageEnglish
    Title of host publicationConceptual Modeling - 36th International Conference, ER 2017, Proceedings
    EditorsOscar Pastor, Heinrich C. Mayr, Giancarlo Guizzardi, Hui Ma
    PublisherSpringer-Verlag
    Pages223-230
    Number of pages8
    ISBN (Print)9783319699035
    DOIs
    Publication statusPublished - 21 Oct 2017
    Event36th International Conference on Conceptual Modeling, ER 2017 - Valencia, Spain
    Duration: 6 Nov 20179 Nov 2017

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume10650 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference36th International Conference on Conceptual Modeling, ER 2017
    Country/TerritorySpain
    CityValencia
    Period6/11/179/11/17

    Keywords

    • Acceptance requirements
    • Gamification
    • Goal modeling
    • Human behavior
    • Requirements engineering

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