Goal models for acceptance requirements analysis and gamification design

L. Piras, E. Paja, P. Giorgini, J. Mylopoulos

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNpeer-review


The success of software systems highly depends on user engagement. Thus, to deliver engaging systems, software has to be designed carefully taking into account Acceptance Requirements, such as “70% of users will use the system”, and the psychological factors that could influence users to use the system. Analysis can then consider mechanisms that affect these factors, such as Gamification (making a game out of system use), advertising, incentives and more.

We propose a Systematic Acceptance Requirements Analysis Framework based on Gamification for supporting the requirements engineer in analyzing and designing engaging software systems. Our framework, named Agon, encompasses both a methodology and a meta-model capturing acceptance and gamification knowledge. In this paper, we describe the Agon Meta-Model and provide examples from the gamification of a decision-making platform in the context of a European Project.
Original languageEnglish
Title of host publicationConceptual Modeling - 36th International Conference, ER 2017, Proceedings
EditorsOscar Pastor, Heinrich C. Mayr, Giancarlo Guizzardi, Hui Ma
Number of pages8
ISBN (Print)9783319699035
Publication statusPublished - 21 Oct 2017
Event36th International Conference on Conceptual Modeling, ER 2017 - Valencia, Spain
Duration: 6 Nov 20179 Nov 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10650 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference36th International Conference on Conceptual Modeling, ER 2017


  • Acceptance requirements
  • Gamification
  • Goal modeling
  • Human behavior
  • Requirements engineering


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