Go with the flow or seize control? Interaction principles that make games enjoyable

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNpeer-review

Abstract

A series of design principles relevant to creating graphics for games interfaces were interpreted from the work of leading interaction experts. Students studying for an MSc in Computer Games Graphics were asked to explore how the principles might improve enjoyment of a game. The graduates of the course consider visual themes and their layout; they were asked to develop graphical designs to test ideas and evaluate them within the group. The purpose of the activity was to consider how emotional responses might be improved, during game play, beyond levels of satisfaction usually associated with usability.
Original languageEnglish
Title of host publicationProceedings of the 27th international conference on information technology interfaces ITI 2005
Place of PublicationNew York, USA
PublisherIEEE
Pages277-282
Number of pages6
ISBN (Print)953713802X
DOIs
Publication statusPublished - 20 Jun 2005
EventProceedings of the 27th international conference on information technology interfaces ITI 2005 - Dubrovnik, Croatia, June 20-23 2005
Duration: 20 Jun 2005 → …

Conference

ConferenceProceedings of the 27th international conference on information technology interfaces ITI 2005
Period20/06/05 → …

Keywords

  • Buildings
  • Computer graphics
  • Computer science
  • Design optimization
  • Emotion recognition
  • Layout
  • Programming
  • Testing
  • Toy industry
  • Usability

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