Abstract
A series of design principles relevant to creating graphics for games interfaces were interpreted from the work of leading interaction experts. Students studying for an MSc in Computer Games Graphics were asked to explore how the principles might improve enjoyment of a game. The graduates of the course consider visual themes and their layout; they were asked to develop graphical designs to test ideas and evaluate them within the group. The purpose of the activity was to consider how emotional responses might be improved, during game play, beyond levels of satisfaction usually associated with usability.
Original language | English |
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Title of host publication | Proceedings of the 27th international conference on information technology interfaces ITI 2005 |
Place of Publication | New York, USA |
Publisher | IEEE |
Pages | 277-282 |
Number of pages | 6 |
ISBN (Print) | 953713802X |
DOIs | |
Publication status | Published - 20 Jun 2005 |
Event | Proceedings of the 27th international conference on information technology interfaces ITI 2005 - Dubrovnik, Croatia, June 20-23 2005 Duration: 20 Jun 2005 → … |
Conference
Conference | Proceedings of the 27th international conference on information technology interfaces ITI 2005 |
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Period | 20/06/05 → … |
Keywords
- Buildings
- Computer graphics
- Computer science
- Design optimization
- Emotion recognition
- Layout
- Programming
- Testing
- Toy industry
- Usability