TY - GEN
T1 - Gamification solutions for software acceptance
T2 - 11th IEEE International Conference on Research Challenges in Information Science - RCIS 2017
AU - Piras, L.
AU - Paja, E.
AU - Giorgini, P.
AU - Mylopoulos, J.
AU - Cuel, R.
AU - Ponte, D.
PY - 2017/6/26
Y1 - 2017/6/26
N2 - Gamification is a powerful paradigm and a set of best practices used to motivate people carrying out a variety of ICT-mediated tasks. Designing gamification solutions and applying them to a given ICT system is a complex and expensive process (in time, competences and money) as software engineers have to cope with heterogeneous stakeholder requirements on one hand, and Acceptance Requirements on the other, that together ensure effective user participation and a high level of system utilization. As such, gamification solutions require significant analysis and design as well as suitable supporting tools and techniques. In this work, we compare concepts, tools and techniques for gamification design drawn from Software Engineering and Human and Organizational Behaviors. We conduct a comparison by applying both techniques to the specific Meeting Scheduling exemplar used extensively in the Requirements Engineering literature.
AB - Gamification is a powerful paradigm and a set of best practices used to motivate people carrying out a variety of ICT-mediated tasks. Designing gamification solutions and applying them to a given ICT system is a complex and expensive process (in time, competences and money) as software engineers have to cope with heterogeneous stakeholder requirements on one hand, and Acceptance Requirements on the other, that together ensure effective user participation and a high level of system utilization. As such, gamification solutions require significant analysis and design as well as suitable supporting tools and techniques. In this work, we compare concepts, tools and techniques for gamification design drawn from Software Engineering and Human and Organizational Behaviors. We conduct a comparison by applying both techniques to the specific Meeting Scheduling exemplar used extensively in the Requirements Engineering literature.
KW - Acceptance Requirements
KW - Gamification
KW - Human Behavior
KW - Organizational Behavior
KW - Requirements Engineering
UR - http://www.scopus.com/inward/record.url?scp=85024478147&partnerID=8YFLogxK
U2 - 10.1109/RCIS.2017.7956544
DO - 10.1109/RCIS.2017.7956544
M3 - Conference contribution with ISSN or ISBN
AN - SCOPUS:85024478147
T3 - Proceedings - International Conference on Research Challenges in Information Science
SP - 255
EP - 265
BT - RCIS 2017 - 11th IEEE International Conference on Research Challenges in Information Science - Conference Proceedings
A2 - Pastor, Oscal
A2 - Mouratidis, Haralambos
A2 - Assar, Said
PB - IEEE Computer Society
Y2 - 10 May 2017 through 12 May 2017
ER -