Gamification solutions for software acceptance: A comparative study of Requirements Engineering and Organizational Behavior techniques

L. Piras, E. Paja, P. Giorgini, J. Mylopoulos, R. Cuel, D. Ponte

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBN

Abstract

Gamification is a powerful paradigm and a set of best practices used to motivate people carrying out a variety of ICT-mediated tasks. Designing gamification solutions and applying them to a given ICT system is a complex and expensive process (in time, competences and money) as software engineers have to cope with heterogeneous stakeholder requirements on one hand, and Acceptance Requirements on the other, that together ensure effective user participation and a high level of system utilization. As such, gamification solutions require significant analysis and design as well as suitable supporting tools and techniques. In this work, we compare concepts, tools and techniques for gamification design drawn from Software Engineering and Human and Organizational Behaviors. We conduct a comparison by applying both techniques to the specific Meeting Scheduling exemplar used extensively in the Requirements Engineering literature.
Original languageEnglish
Title of host publicationRCIS 2017 - 11th IEEE International Conference on Research Challenges in Information Science - Conference Proceedings
EditorsOscal Pastor, Haralambos Mouratidis, Said Assar
PublisherIEEE Computer Society
Pages255-265
Number of pages11
ISBN (Electronic)9781509054763
DOIs
Publication statusPublished - 26 Jun 2017
Event11th IEEE International Conference on Research Challenges in Information Science - RCIS 2017 - Brighton, United Kingdom
Duration: 10 May 201712 May 2017

Publication series

NameProceedings - International Conference on Research Challenges in Information Science
ISSN (Print)2151-1349
ISSN (Electronic)2151-1357

Conference

Conference11th IEEE International Conference on Research Challenges in Information Science - RCIS 2017
CountryUnited Kingdom
CityBrighton
Period10/05/1712/05/17

Keywords

  • Acceptance Requirements
  • Gamification
  • Human Behavior
  • Organizational Behavior
  • Requirements Engineering

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