Keyphrases
Gamification
100%
Gamified
100%
Teaching Programming
100%
Problem-based Learning
50%
Learning Outcomes
50%
Learning Task
50%
Academic Community
50%
Video Games
50%
Course Materials
50%
Final Grades
50%
Challenging Tasks
50%
Programming Course
50%
Traditional Learning
50%
Student Engagement
50%
Interactive Learning Experiences
50%
Computer Programming
50%
Gamers
50%
Improved Outcomes
50%
Player Experience
50%
Learning Path
50%
Live-coding
50%
Teaching Materials
50%
Gaming Elements
50%
Apparent Losses
50%
Billionaires
50%
Python Programming
50%
Deep Learner
50%
Kahoot
50%
Classroom Response System
50%
Material Grade
50%
Multidimensional Problems
50%
Interlocking Method
50%
One-dimensional Approach
50%
Game Situations
50%
Information Retention
50%
Single-molecule Sequencing
50%
Learner Engagement
50%
Instructor Feedback
50%
Game Show
50%
Reward System
50%
Game Scenarios
50%
Learning Video
50%
Online Interactive Platform
50%
Feedback Coding
50%
Computer Science
Learning Experiences
100%
Gamification
100%
videogame
50%
Student Engagement
50%
Learning Approach
50%
Live-Coding
50%
Academic Community
50%
Problem-Based Learning
50%
programming course
50%
Response System
50%
Dimensional Problem
50%
Computer Programming
50%
Social Sciences
Gamification
100%
Learning Experience
50%
Learning Outcome
50%
Video Games
50%
TV
50%
Teaching Material
50%
Problem-Based Learning
50%
Computer Programming
50%
Psychology
Gamification
100%
Gaming
50%
Academic Community
50%
Problem-Based Learning
50%
Learner Engagement
50%