Abstract
Screening of mixed reality visuals with a spoken-word performance
The script is developed from a larger body of writing and research. Developed within the themes of the festival, the performance incorporates ‘Storytelling as an agent for change’, with the aim create new propositions for ways of seeing and spaces to inhabit, embodied spaces that explore horror, fascination, desire through tangible processes. The project also incorporates ‘Material meaning making and mediating between and through creativity and ecology via artefacts’ and ‘Walking as Research’.
The mixed reality visuals present development of new artworks, including 3D game environment, which converge photography with 3D virtual space (built using Unreal Engine 5).
“Walking around familiar suburban environments, using photography to record my own movement through and experience of the space. A place of belonging in childhood, since disconnected and reimagined. I am a tourist recording my presence through photography. I am also an illusionist, using photography and light to reform these spaces. Recreating a navigatory space through virtual platforms, where the photographs exist as both record and proof, as well as in exchange for tangible space as building blocks of the environment.”
Blending the visual and spoken work together, this presentation aims to create new propositions for ways of seeing and spaces to inhabit, embodied spaces that explore horror, fascination, desire through tangible processes.
The script is developed from a larger body of writing and research. Developed within the themes of the festival, the performance incorporates ‘Storytelling as an agent for change’, with the aim create new propositions for ways of seeing and spaces to inhabit, embodied spaces that explore horror, fascination, desire through tangible processes. The project also incorporates ‘Material meaning making and mediating between and through creativity and ecology via artefacts’ and ‘Walking as Research’.
The mixed reality visuals present development of new artworks, including 3D game environment, which converge photography with 3D virtual space (built using Unreal Engine 5).
“Walking around familiar suburban environments, using photography to record my own movement through and experience of the space. A place of belonging in childhood, since disconnected and reimagined. I am a tourist recording my presence through photography. I am also an illusionist, using photography and light to reform these spaces. Recreating a navigatory space through virtual platforms, where the photographs exist as both record and proof, as well as in exchange for tangible space as building blocks of the environment.”
Blending the visual and spoken work together, this presentation aims to create new propositions for ways of seeing and spaces to inhabit, embodied spaces that explore horror, fascination, desire through tangible processes.
Original language | English |
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Type | contribution to REWILD conference, Univeristy of Brighton |
Media of output | video, game engine, spoken work performance, research paper |
Publication status | Published - 26 May 2023 |