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Experiencing heritage through digital fabrication technologies
Karina Rodriguez Echavarria
,
Myrsini Samaroudi
Doctoral College
Centre for Regenerative Medicine and Devices
Research output
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Keyphrases
Heritage
100%
Cultural Heritage Institutions
100%
Digital Fabrication Technology
100%
Cultural Heritage
57%
Creative Use
28%
Fabrication Technology
28%
Interpretive Communities
28%
Three-dimensional (3D)
14%
Object-based
14%
Technological Progress
14%
Manufacturing Technology
14%
Instrument Validation
14%
Expert Knowledge
14%
Material Properties
14%
Museum
14%
Amateur
14%
Physical Objects
14%
Expanded Access
14%
Democratization
14%
Diverse Audiences
14%
Non-expert
14%
Museum Heritage
14%
Social Purpose
14%
Heritage Professionals
14%
Digital Content
14%
Archaeology
14%
General Public
14%
Cultural Institutions
14%
Tool Technology
14%
Alternative Representation
14%
Design Tools
14%
Public Involvement
14%
Laser Cutting
14%
Public Engagement
14%
Cultural Content
14%
On Demand
14%
Community Needs
14%
Specific Needs
14%
Design for Manufacturing
14%
Artistic Value
14%
Cultural Heritage Professionals
14%
Heritage Artifacts
14%
Common Framework
14%
Interpretative Repertoires
14%
Aesthetic Value
14%
Professional Experts
14%
Computer numerical Control
14%
Public Understanding
14%
Provided Support
14%
Cultural Heritage Domain
14%
Additive Manufacturing
14%
Heritage Resources
14%
External Contribution
14%
Physical Artefact
14%
Maker Movement
14%
Internal Processes
14%
Affordable Technology
14%
Intellectual Skills
14%
Graphical Technique
14%
New museology
14%
Misbeliefs
14%
Historic Built Environment
14%
Additive Technologies
14%
Cutting Machining
14%
Collection Management
14%
General Audience
14%
Texture Properties
14%
3D Geometry
14%
Interpretation Process
14%
FabLab
14%
Arts and Humanities
Cultural Heritage
100%
Digital
100%
Conception
7%
Museology
7%
Possession
7%
Architecture
7%
Democratization
7%
Historic
7%
Built Environment
7%
Manufacture
7%
Expert Knowledge
7%
Archeology
7%
Repertoire
7%
Public Engagement
7%
Physical Object
7%
Cultural Content
7%
Artistic Value
7%
Aesthetic value
7%
Mastery
7%
Target Audience
7%
Research areas
7%
Collection Management
7%
Computer Science
Fabrication Technology
100%
Cultural Heritage
100%
Additive Manufacturing
15%
Target Audience
7%
Digital Content
7%
Cultural Institution
7%
Physical Object
7%
Public Engagement
7%
Technological Advance
7%
Expert Knowledge
7%
Postprocessing
7%
Internal Process
7%
Cultural Content
7%
Process Interpretation
7%
Numerical Control
7%
Collection Management
7%
Diverse Audience
7%
Psychology
Reproductive Medicine
100%
Public Engagement
50%