Escape room in education: Evaluating using Experience Pyramid Model

Zoi Karageorgiou, Irene Mavrommati, Panagiotis Fotaris, Eleni Christopoulou

    Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNpeer-review

    Abstract

    Escape Rooms in the school environment are excellent educational tools that promote communication, teamwork and peer learning. It is important, though to highlight their contribution in opening up schools to broader community. “La Casa de Papel” Escape room is a STEAM- focused live-action game that was implemented in a Vocational School of Greece. The present paper presents all the questions/statements from an online questionnaire, that was created based on the Experience Pyramid Model, and from an interview of a student who participated in every phase of the project. In advance it offers a quick view of the results that came out and helped the evaluation. It aims to provide educators and researchers with an example of how they might develop and support such evaluation methods when they develop escape room projects, and a database with statements and questions to employ.
    Original languageEnglish
    Title of host publicationSEEDA-CECNSM 2020 - 5th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference
    Place of PublicationCorfu, Greece
    PublisherIEEE
    Pages1-8
    Number of pages8
    ISBN (Electronic)9781728164458
    ISBN (Print)9781728164465
    DOIs
    Publication statusPublished - 13 Oct 2020
    Event5th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference - Corfu, Greece
    Duration: 25 Sept 202027 Sept 2020
    https://hilab.di.ionio.gr/seeda2020/

    Publication series

    NameSEEDA-CECNSM 2020 - 5th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference

    Conference

    Conference5th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference
    Abbreviated titleSEEDA-CECNSM
    Country/TerritoryGreece
    CityCorfu
    Period25/09/2027/09/20
    Internet address

    Keywords

    • Escape room
    • Evaluation
    • education
    • Experience Pyramid Model
    • STEAM
    • evaluation
    • escape room

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