Embedding Reflective Game Design (RGD) into Digital Game Based Learning: Design Recommendations and Empirical Insights

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNpeer-review

Abstract

Reflective learning enhances critical thinking, metacognition, and knowledge retention by encouraging learners to analyse their experiences. Digital games provide a rich environment for reflection through interactivity, feedback, and iterative exploration. While many games incorporate elements that support reflective learning, such as prompts, feedback displays, and decision-making mechanics, there has been limited systematic integration of reflective principles into digital Game-Based Learning (GBL) design. This study provides a structured Reflective Game Design (RGD) approach to embed reflective learning into digital GBL environments. Conducted in three phases, the research: (1) reviewed literature to identify core reflective strategies and game mechanics; (2) co-designed and developed two game prototypes, one with RGD features and one without; and (3) used a mixed-methods evaluation to compare usability, engagement, and learning outcomes across the two versions. Findings indicate that games designed with RGD features significantly enhance learners’ critical engagement, emotional awareness, and knowledge retention. Features such as journaling, prompts, feedback systems, and emotional tracking, were particularly effective in deepening player connection and learning. This research offers actionable design recommendations and a flexible RGD framework to support the integration of reflective practices into educational games. It will be of particular value to GBL researchers, instructional designers, serious game developers, and educators seeking to create more meaningful, learner-centred digital experiences.
Original languageEnglish
Title of host publicationThe Proceedings of the 19th European Conference on Games Based Learning
EditorsHelga Isfold Sigurdardottir, Robin Isfold Munkvold
Place of PublicationReading
PublisherAcademic Conferences International 
Pages742-750
Number of pages9
Volume19
Edition2
ISBN (Electronic)9781917204569
ISBN (Print)9781917204569, 9781917204576
Publication statusPublished - 26 Sept 2025
Event19th European Conference on Games Based Learning - Nord University, Levanger, Norway
Duration: 1 Oct 20253 Oct 2025
https://www.academic-conferences.org/conferences/ecgbl/

Publication series

NameEuropean Conference on Games Based Learning Conference Proceedings
PublisherAcademic Conferences International
ISSN (Print)2049-0992
ISSN (Electronic)2049-100X

Conference

Conference19th European Conference on Games Based Learning
Abbreviated titleECGBL2025
Country/TerritoryNorway
CityLevanger
Period1/10/253/10/25
Internet address

Keywords

  • game-based learning
  • digital educational games
  • reflective game design
  • Metacognition
  • participatory design
  • serious games

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