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Educational Escape Museum with IoT, Animation and Creative Writing Elements

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNpeer-review

Abstract

As museums increasingly compete to engage visitors, innovative methods are needed to deliver knowledge in captivating ways. Escape rooms (ERs) offer an effective solution, combining interactive challenges with educational content to create memorable and engaging learning experiences. This paper presents The Curse of Medusa, an educational escape room designed for a museum context. The game integrates a variety of technologies, including the Internet of Things (IoT), animation, creative writing, and Amazon Alexa, to provide an immersive, multimodal experience. The objective of the project is twofold: to educate participants on a specific historical theme selected by museum experts and to introduce them to modern technological tools. The paper details the design methodology, hardware and software used, and the narrative plot of the escape room, along with an evaluation conducted through questionnaires based on the Experience Pyramid Model. Feedback was collected from archaeologists, adult volunteers, and students. The game includes combinatorial and multi-sensory puzzles that require players to observe, cooperate, listen, read, interact, and engage in tasks such as singing and writing. The use of Amazon Alexa as an Intelligent Personal Assistant (IPA) introduces interdisciplinary interaction elements that enhance gameplay. Experts praised the escape room's originality and balance between education, play, and technology. Although the paper does not present a formal evaluation of learning outcomes, feedback from both experienced and novice players indicated high levels of satisfaction with the game's design, materials, and challenges.

Original languageEnglish
Title of host publicationArtsIT, Interactivity and Game Creation
Subtitle of host publication 13th EAI International Conference, ArtsIT 2024, Abu Dhabi, United Arab Emirates, November 13–15, 2024, Proceedings, Part 1
EditorsAnthony L. Brooks, Domna Banakou, Slavica Ceperkovic
PublisherSpringer
Pages228-247
Number of pages20
Edition1
ISBN (Electronic)9783031972546
ISBN (Print)9783031972546, 9783031972539
DOIs
Publication statusPublished - 8 Jul 2025
Event13th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2024 - Abu Dhabi, United Arab Emirates
Duration: 13 Nov 202415 Nov 2024

Conference

Conference13th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2024
Country/TerritoryUnited Arab Emirates
CityAbu Dhabi
Period13/11/2415/11/24

Bibliographical note

Publisher Copyright:
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2025.

Keywords

  • Cultural Heritage
  • Escape Room
  • Secondary Education
  • STEAM

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