Abstract
Through my practice-based research and teaching I take an expanded approach to drawing using tangible and digital media, drawing can be both process and product. It is unnecessary to polarise the tangible and digital as they are complementary and reflect a material and digital convergence that has taken place. I will refer to a case study of a research informed teaching project, ‘Chthulucene Disco’ (Gould C. 2022) is used as inspiration for students, in order to draw to observe, imagine, explore and communicate. Here I speculate on human evolution as subjects in process to imagine what we are becoming (Braidotti R. 2017). Drawing happens in physical and digital space and there is a fluidity between the two, as one informs the other. Free movement between traditional and digital media builds confidence in both formats. Recent developments in Generative AI are not something to fear but rather can be a tool for enhancement if used appropriately. It has limitations as authorship lies in agency, the user’s ability to make creative choices to impact on the outcome. Through this project students are asked to create an imagined future world and its inhabitants, human and otherwise.
Original language | English |
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Pages (from-to) | 267-279 |
Number of pages | 13 |
Journal | Drawing: Research, Theory, Practice |
Volume | 8 |
Issue number | 2 |
DOIs | |
Publication status | Published - 27 Nov 2023 |
Bibliographical note
Charlotte Gould is a senior academic at the University of Brighton in the School of Art and Media. She has taught all levels of Visual Communication and supervises PhD students. Through her practice she explores the potential for interactive installations in digitally mediated public spaces, promoting public participation through shared experience often using urban screens. She has developed Extended Reality artworks to prompt play and interaction across social and cultural boundaries as well as interactive nonlinear narratives and speculative fiction which explore how we can communicate the threat of ecological crisis, raising public awareness to trigger change in behaviours.Keywords
- Tangible
- Digital Media
- drawing
- convergence
- agency
- Generative AI