Through discursive accounts of my own practice I will explore issues of (dis)embodiment in relation to presence and intimacy as experienced and performed in telematic and virtual environments. At what point is the participant embodying the virtual performer in front of them? And have they become disembodied in doing so? A number of interactive telematic artworks are looked at in detail, establishing case- study examples to provide answers to these questions. Stemming from my telematic experiments in the early 1990s and recent site-specific user-generated presence and performance work to current immerging creative/critical practice in ‘Second Life’ that polarizes fundamental existential questions concerning identity, the self, the ego and the (dis)embodied avatar. This chapter investigates how the experience of tactility and physicality, as explored in my creative practice makes both the participants/performers and the artists/directors more susceptible to new forms of social narrative, yet also offers altered ways for generating effective responsive experiences. These latter projects deal with the ironies and stereotypes in multi-user virtual environments such as cultural identity, gender roles, digital consumption and virtual desire. This work aims to specifically utilise alternative interactive functionality and techniques in multi-user virtual environments that allow the participants to embody performer roles to interact and direct new social networked creative narratives by their communication, presence and movements.
|Title of host publication
|Intimacy Across Visceral and Digital Performance
|M. Chatzichristodoulou, R. Zerihan
|Place of Publication
|Number of pages
|Published - 1 Nov 2012
|Palgrave Studies in Performance and Technology