Discursively constructing the art of Silent Hill

Research output: Contribution to journalArticle

Abstract

This paper explores constructions of Silent Hill, Konami’s survival horror videogame series, as ‘art’. Adopting a discursive approach to formations of ‘art’ and ‘artistry’, I explore three aspects of the series. First, the Silent Hill game-texts are examined as evoking formal devices of art cinema: realism, ambiguity, psychological complexity, self-reflexivity. Next the games’ advertising is considered as emphasising these qualities, privileging narratological over ludological gaming aspects, and mobilising avant-garde visual strategies. Finally the games’ representation in the documentary ‘The Making of Silent Hill 2’ (MoSH2) is discussed as aligning the series with notions of authorship.
Original languageEnglish
Pages (from-to)314-328
Number of pages15
JournalGames and Culture
Volume5
Issue number3
DOIs
Publication statusPublished - Jul 2010

Keywords

  • art
  • advertising
  • cinema
  • documentary
  • Silent Hill

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