Abstract
It is always easy to start with a metaphor when one
wishes to understand the concept of design process.
Design understood in terms of possibility for creation,
invention, arrangement and so on within given
parameters is what we try to distinguish in our current
architectural practice when using various software
packages for information transfer onto the surface of
blank paper. During the process of transfer of
information, from specific knowledge that we possess
and with a creative urge towards the drawing we are
in connection with our hand and our eyes to an
interface, a pencil, a mouse and a screen. Our body
reacts in particular way when holding the mouse and
looking at the screen where the extension of the hand
and its possibility of connection to transfer a line into
a series of pixelated dots proposes somewhat a
particular hierarchical arrangement that we wish to
consider further.
The question of interface in our mind is not only
connected with the relationship between the body and the screen but also in the relationship between the
decision making process between the body and the
software. This relationship provides for a different
interface paradigm to emerge where a variety of
semiautonomous, semi-intelligent software agents
can start having in some ways an ability to learn about
a user’s habits. As a consequence these new software
programmes might have more autonomy in their
decision-making capabilities. In the past control used
to be in machine hardware. Alan Turing instigated a
transfer which was essentially embodied in arranging
the migration of control from hardware to software
where there was to be a master programme and other
subprograms related to it.
Original language | English |
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Pages (from-to) | 122-126 |
Number of pages | 5 |
Journal | ECAADE, Turing 2000, |
Issue number | Conference proceedings, Liverpool, 2000 |
Publication status | Published - 2000 |