Digital Space, Social Technology and Virtual Force as Determinants of Design in the 21st Century

I. Wingham

Research output: Contribution to journalArticle

Abstract

It is always easy to start with a metaphor when one wishes to understand the concept of design process. Design understood in terms of possibility for creation, invention, arrangement and so on within given parameters is what we try to distinguish in our current architectural practice when using various software packages for information transfer onto the surface of blank paper. During the process of transfer of information, from specific knowledge that we possess and with a creative urge towards the drawing we are in connection with our hand and our eyes to an interface, a pencil, a mouse and a screen. Our body reacts in particular way when holding the mouse and looking at the screen where the extension of the hand and its possibility of connection to transfer a line into a series of pixelated dots proposes somewhat a particular hierarchical arrangement that we wish to consider further. The question of interface in our mind is not only connected with the relationship between the body and the screen but also in the relationship between the decision making process between the body and the software. This relationship provides for a different interface paradigm to emerge where a variety of semiautonomous, semi-intelligent software agents can start having in some ways an ability to learn about a user’s habits. As a consequence these new software programmes might have more autonomy in their decision-making capabilities. In the past control used to be in machine hardware. Alan Turing instigated a transfer which was essentially embodied in arranging the migration of control from hardware to software where there was to be a master programme and other subprograms related to it.
Original languageEnglish
Pages (from-to)122-126
Number of pages5
JournalECAADE, Turing 2000,
Issue numberConference proceedings, Liverpool, 2000
Publication statusPublished - 2000

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