Developing effective interfaces for cultural heritage 3D immersive environments

Karina Rodriguez Echavarria, David Morris, J. Glauert, V. Jennings, C. Moore, David Arnold

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNChapterpeer-review


Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and communica- tion ofCultural Heritage have been demonstrated, the user inteifaces and interaction techniques (in software and hardware) that are best suited have not yet been completely identified and deployed. This paper describes research conductedfor developing and studying the usability of a historical town 3D Virtual Tour. For this, usability methods combined with head-eyetracking technology were used to explore the suitability ofthese inteifaces. The paper also reflects on issues raised during the design ofthe testing systemfor this experience. It is expected the results of this research will contribute towards developing effective interfaces for 3D immersive technologies as well as building a repository of lessons leamed from evaluation.
Original languageEnglish
Title of host publicationVAST 2007. The 8th International Symposium on Virtual Reality, Archaeology and Cultural Heritage
EditorsD.B. Arnold, A. Chalmers, F. Niccolucci
Place of PublicationAire-la-Ville, Switzerland
Number of pages7
ISBN (Print)9789638046895
Publication statusPublished - Nov 2007


Dive into the research topics of 'Developing effective interfaces for cultural heritage 3D immersive environments'. Together they form a unique fingerprint.

Cite this