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Designing Change: NeuroMedia As A Metanoic Practice
Karen Cham
School of Arch, Tech and Eng
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Arts & Humanities
Addiction
43%
Aesthetics
37%
Affordances
82%
Art School
45%
Biometrics
49%
British Art
51%
Causes
20%
Complexity Theory
43%
Computational
63%
Creative Artists
49%
Critical Thinking
41%
Cultural Capital
43%
Customization
36%
Deconstruction
50%
Design Education
51%
Design Patterns
54%
Digital Media
40%
Electroencephalogram (EEG)
41%
Emotion
27%
End Users
48%
Engineers
29%
Experience of Meaning
52%
Galvanic Skin Response
60%
Heart Rate
47%
Human Factors
46%
Industrial Design
48%
Interaction
19%
Jonathan Ive
74%
Locatives
42%
Materiality
45%
Mental Health
32%
Methodology
18%
Monitor
38%
Monitoring
26%
Navigation
37%
Ontology
28%
Paradigm
26%
Perceptual Cues
54%
Poststructuralism
63%
Robotics
39%
Roland Barthes
39%
School Design
68%
Semiotic Theory
47%
Semioticians
100%
Signified
40%
Simulation
23%
Singularity
47%
Teaching
42%
Thought
20%
User Experience
85%