Combining polygonal and subdivision surface approaches to modelling of urban environments

Andrew M. Day, David Arnold, S. Havemann, D.W. Fellner

Research output: Chapter in Book/Conference proceeding with ISSN or ISBNConference contribution with ISSN or ISBNpeer-review

Abstract

The economic production and the interactive rendering of complete reconstructions of populated urban environments are technically dif£cult tasks. Specialized modelling tools, which exploit knowledge of the types of object being modelled by working in the application domain, can be used to create appealing virtual reconstructions quickly. At the same time, the structural information from the modeller gives valuable hints to the renderer to determine ef£cient interactive display strategies through the use of level-of-detail and culling techniques. Thus a modeller that knows the operator is creating houses can use this information to simplify the user interaction, guide the operator, and to create models that build in optimisations when attempting real-time rendering. In this paper we discuss the way in which polygonal and multi-resolution surface techniques can complement one another in the modelling of urban environments. We also draw more general conclusions which apply to other software systems that share the same objective.
Original languageEnglish
Title of host publicationSecond International Conference on Cyberworlds (CW'03)
Place of PublicationLos Alamitos, Ca
PublisherIEEE Computer Society
Pages189-196
Number of pages8
ISBN (Print)0769519229
Publication statusPublished - 2003
EventSecond International Conference on Cyberworlds (CW'03) - 3-5 December, 2003
Duration: 1 Jan 2003 → …

Conference

ConferenceSecond International Conference on Cyberworlds (CW'03)
Period1/01/03 → …

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