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Children's Media and Modernity: Film, Television and Digital Games
Ewan Kirkland
Screen Studies Research Excellence Group
Research output
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Book/Report
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Book - authored
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Keyphrases
20th Century
50%
Capitalism
25%
Children's Media
100%
Childrens
50%
Cinema
50%
Close Relationships
25%
Consumerism
50%
Cultural Technology
25%
Digital Games
100%
Disney
25%
Domestic Media
25%
Educational Tool
25%
Fairy Tales
25%
Family Home
25%
Game Narrative
25%
Home Computers
25%
Industrialization
25%
Medievalism
25%
Merchandising
25%
Modern History
25%
Modern Life
25%
Modernity
100%
Planets and
25%
Popular Culture
50%
Security Institution
25%
Textuality
25%
Urban Entertainment
25%
Urbanization
25%
Arts and Humanities
Case Study
33%
Century Medium
33%
Close relationships
33%
Consumerism
66%
Contemporary
66%
Digital
100%
Educational tool
33%
Esthetics
33%
Folk Literature
33%
Future Generation
33%
Mass Culture
66%
Medievalism
33%
Merchandise
33%
Modern Era
33%
Narrative
33%
New Media
33%
Post-War
33%
retreat
33%
Symbolics
33%
Textuality
33%
Twentieth Century
66%
Urban
33%
Social Sciences
Case Study
50%
Close Relationship
50%
Consumerism
100%
Home Computer
50%
Mass Culture
100%
Narrative
50%
New Media
50%
Television Films
100%
Twentieth Century
100%